Jun 132017

Call for Chapters: Handbook of Research on E-Assessment in Higher Education Editors

José Azevedo, CEOS.PP-ISCAP/IPP,

Call for Chapters
*Proposals Submission Deadline: July 15, 2017
Full Chapters Due: November 15, 2017
Submission Date: March 15, 2018*

Assessment profoundly influences the motivation of those who learn, shapes
their perspectives about learning and therefore plays a key role in the
educational process. The introduction of different assessment systems has
important impacts throughout the educational process (Botički & Milašinović,
2008; Brown, 2001; Bull & Danson, 2001; Frankland, 2007; Garfield & Ben-Zvi,
2008; Holmes, 2015; Jacob, Issac, & Sebastian, 2006; Jarvis, Holford, &
Griffin, 2003; JISC, 2007; Redecker & Johannessen, 2013; Scouller, 1998;
Smith et al., 1996; Stödberg, 2012; Wild, Triggs, & Pfannkuch, 1997). In
the last years, the emergence of a new paradigm valuing the student as the
central subject in the construction of their learning, requires new
pedagogical approaches, and diversified methods (Botički & Milašinović,
2008; Llamas-Nistal, Fernández-Iglesias, González-Tato, & Mikic-Fonte,
2013; Mora, Sancho-Bru, Iserte, & Sánchez, 2012; Rod, Eiksund, & Fjaer,
2010). According to Redecker e Johannessen (2013), changes in pedagogical
practices and in the learning processes can only happen when also changing
Information and Communication Technologies (ICT) place challenges and at
the same time offer teachers tools to create differentiated learning
opportunities for students. The use of ICT in the assessment process is
thus unavoidable, through electronic assessment, or e-assessment. In this
case, ICT is used throughout the evaluation process from the design of the
tests to the storage of the results (Stödberg, 2012). One possible approach
is to develop specific environments for this purpose (Botički & Milašinović,
2008; Dascalu & Bodea, 2010; Llamas-Nistal et al., 2013). Another approach
is the use of the so-called Learning Management Systems (LMS) (Burrow,
Evdorides, Hallam, & Freer-hewish, 2005; Salas-Morera, Cubero-Atienza,
Redel-Macías, Arauzo-Azofra, & García-Hernández, 2012). LMS have the
advantage of providing a vast set of tools specifically designed for the
implementation of e-assessment. Among these tools we emphasize the quizzes,
which can encompass several types of questions, such as multiple-choice,
true/false, item matching, short answer, among others.
Considering its purpose, assessment may be formative and/or summative, or
diagnostic (Jacob et al., 2006; Redecker & Johannessen, 2013; Stödberg,
2012) (Jacob et al., 2006; Redecker & Johannessen, 2013; Stödberg, 2012).
In relevant scientific studies about this topic, it was found that the use
of formative evaluation or of both types, formative and summative
simultaneously, is more common than the use of summative evaluation alone (
Stödberg, 2012). E-assessment can be useful and can bring benefits to both
types of assessment, formative and summative (Bull & Danson, 2001;
McAlpine, 2002).Assessment can also be continuous. E-assessment “can
provide a powerful means of continuous assessment, providing rapid and
detailed feedback to students and academics about the learning process.”
(McAlpine, 2002, p. 8).
Stödberg (2012) presents a study in which e-assessment task were classified
in five categories namely: (i) closed questions, such as multiple-choice
questions and matching, (ii) open-ended questions, (iii) portfolio, (iv)
product, such as software, and (v) discussions between students.
There are applications of e-assessment in diverse areas such as geography
(Holmes, 2015; Rod et al., 2010; Wilson, Boyd, Chen, & Jamal, 2011),
management (Jacob et al., 2006), chemistry (Sorensen, 2013), medicine
(Harris et al., 2015), engineering (Botički & Milašinović, 2008; Burrow et
al., 2005; Jacob et al., 2006; Moscinska & Rutkowski, 2012) , and
Mathematics (Acosta-Gonzaga & Walet, 2013; Blanco & Ginovart, 2012; Ferrão,
2010; Gruttmann, Böhm, & Kuchen, 2008; Hauk, Powers, & Segalla, 2015;
Mathai & Olsen, 2013).
Historically, assessment in higher education consisted in the application
of final exams for each of the courses, the so-called final assessment. In
Europe, the Bologna process points out to another type of assessment,
encompassing diverse forms of assessments carried out during the
semester/academic year, the so-called continuous assessment. E-assessment
plays an important paper in this context, and has nowadays a growing
importance in Higher Education, not only in Europe, but around the world.

The primary objective of this book is to provide insights concerning the
use of e-assessment in Higher Education. This is a cutting-edge and
important topic that deserves a reflexion, and this book is an excellent
opportunity to do it. The book aims to provide the opportunity for a
reflexion on this important issue, increasing the understanding of using
e-assessment in the context of several different contexts, providing
relevant academic work, empirical research findings, and an overview of
this relevant field of study.

Target Audience
All those that need to assess the teaching-learning process, namely teacher
at all levels, from k1-k12 to college. Also professionals in the area of
skills certification, managers, researchers, academicians, practitioners,
and graduate students, are the target of this book.

Recommended Topics
Traditional vs e-assessment
E-assessment with portfolios
E-assessment with multiple choice questions and other closed formats
Feedback and e-assessment
e-assessment for e-learning
Analitics and e-assessment
Adaptive systems and e-assessment
E-assessment hardware and software
e-assessment tools, applications, and portals
Other topics of interest

Submission Procedure
Researchers and practitioners are invited to submit on or before July 15,
2017, a chapter proposal of 1,000 to 2,000 words clearly explaining the
mission and concerns of his or her proposed chapter. Authors will be
notified by July 25,2017 about the status of their proposals and sent
chapter guidelines. Full chapters are expected to be submitted by November
15, 2017, and all interested authors must consult the guidelines for
manuscript submissions at
ish/contributor-resources/before-you-write/ prior to submission. All
submitted chapters will be reviewed on a double-blind review basis.
Contributors may also be requested to serve as reviewers for this project.
Note: There are no submission or acceptance fees for manuscripts submitted
to this book publication, Trust in Knowledge Management and Systems in
Organizations. All manuscripts are accepted based on a double-blind peer
review editorial process.
All proposals should be submitted through the eEditorial Discovery®TM
online submission manager.

This book is scheduled to be published by IGI Global (formerly Idea Group
Inc.), publisher of the “Information Science Reference” (formerly Idea
Group Reference), “Medical Information Science Reference,” “Business
Science Reference,” and “Engineering Science Reference” imprints. For
additional information regarding the publisher, please visit This publication is anticipated to be released in 2018.

Important Dates
July 15, 2017: Proposal Submission Deadline
July 25, 2017: Notification of Acceptance
November 15, 2017: Full Chapter Submission
January 15, 2018: Review Results Returned
February 28, 2018: Final Acceptance Notification
March 15, 2018: Final Chapter Submission

Jun 032017

eu gostava de ter acesso/I would like to have access to your article..

Fighting exclusion: a multimedia mobile app with zombies and maps as a medium for civic engagement and design – LINK

May 182017

Um repositório já com alguns anos e que nunca mais foi actualizado. Todos os conteudos são gratuitos.


May 182017

Aqui está um grupo de trabalho acerca de Gaming and gamification.

Gaming Horizons is a multidisciplinary project under the H2020 programme that aims to expand the research and innovation agenda in games and gamification.

The project’s objectives are to foster socially responsible games research, to open up the dialogue across the entertainment and applied-games sectors, and to investigate future directions at the intersection of ethics and social research.

Over a period of 14 months, Gaming Horizons will conduct a series of consultations and exchanges among communities of developers, policy makers, users and researchers, and will interrogate the official ‘H2020 discourse’ on gamification with the aim of identifying alternative framings for research in the field. In the process, a number of sensitive social issues will be placed under the lens, including gender and minority representation in gaming, as well as ethical questions concerning the design and deployment of games, game mechanics and gameful interactions for learning and behavioural change. Another area of critical investigation concerns the degree to which the spread of (applied) gameful experiences is intrinsically bound to high-end technological innovation.

Expected results
Among the outputs Gaming Horizons is expected to produce is a set of recommendations illustrating how gameful approaches might be employed thoughtfully and responsibly for a broad range of socially significant purposes, including education and social change.

University of Leeds
Breda University of Applied Sciences – NHTV

+infos(oficial): LINK

May 182017

Gostava imenso de lá ir ver como é.. mas infelizmente este ano não vai dar 🙁

Better luck next yeap i hope!


May 182017

Aqui está uma boa colecção de documentos acerca do tema Pedagogia no Ensino Superior. E com uma vantagem de serem todos gratuitos 🙂

+infos(oficial): LINK

May 122017

We invite you to participate in the 12th Latin-American Conference on Learning Technologies (Laclo 2017).

Latin American countries have an urgent need to share, to unite efforts and to grow up together in many areas, but especially in those areas that could lead us to improve the educational level of our people. Learning technologies may be considered by many the cornerstones for a whole new educational era that is under development, and Latin American countries must maintain an active forum for discussion of the existing technological alternatives that can be applied to our regional contexts. LACLO intends to be such a forum, where researchers, developers and educational practitioners are able to share their experiences and technological advances in the field of learning technologies, and to integrate these various technological developments into their teaching and learning contexts.

  • Paper submission:
    • Deadline for full and short papers May 1st, 2017, extended to: June 5th
    • Paper notification: July 15th, 2017
    • Paper camera-ready: August 1st-20th , 2017
  • Workshop submission:
    • Deadline for workshop proposals: May 15th , 2017, extended to: June 5th,
    • Workshop notification: July 1st , 2017, extended to: June 5th,
  • Competition submission:
    • Deadline for submissions May 15th , 2017, extended to: June 5th,
    • Competition notification: July 1st , 2017, extended to: July 15th,
  • Conference: October 9th – 13th 2017


May 072017

O 19º Simpósio Internacional de Computadores na Educação (SIIE) e o 8º Encontro do CIED/III Encontro Internacional do CIED serão realizados, num encontro conjunto, em Lisboa (Escola Superior de Educação de Lisboa, Instituto Politécnico de Lisboa), de 9 a 11 de Novembro de 2017.
O Simpósio Internacional de Informática Educativa (SIIE) é um fórum internacional de apresentação, discussão e reflexão em torno da investigação, desenvolvimento e práticas no domínio das Tecnologias da Informação e da Comunicação em Educação.
As suas várias edições têm decorrido alternadamente entre Espanha e Portugal e têm proporcionado um espaço de encontro e debate entre investigadores, representantes institucionais e educadores, afirmando-se como um evento de referência, especialmente no contexto Ibero-americano
Na sequência das anteriores Reuniões do CIED, a o 8º Encontro do CIED/III Encontro Internacional do CIED tem como objetivo criar um espaço de reflexão e debate sobre o papel das TIC na educação formal, não formal e informal.
Convida-se à submissão de artigos no âmbito das TIC na educação (por favor, ver mais informações sobre Chamada de Trabalhos, em anexo)

O prazo de submissão de comunicações foi adiado. Nova data: 15 de maio de 2017.

Mais informamos que os melhores artigos serão selecionados para serem enviados, em versões ampliadas, para diversas revistas:

+infos (oficial):

May 072017

This is the first call for games for the Fifth International Competition on Educational Games at ECGBL 2017 will be held next year in Graz, Austria, on 5-6 October.

The closing date for submissions is the 16th of June.

The aims of this competition are:

· To provide an opportunity for educational game designers and creators to participate in the conference and demonstrate their game design and development skills in an international competition.

· To provide an opportunity for GBL creators to peer-assess and peer-evaluate their games.

· To provide ECGBL 2017 attendees with engaging and best-practice games that showcase exemplary applications of GBL.

For further details of the competition and to see the past winners see: LINK

In the first instance authors should submit details of the game using the online abstract submission form

+infos(oficial): LINK

May 072017

HCI Summer/Winter Schools, candidaturas abertas: