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Video Games and Adaptation: An Introduction de Tatjana Ristić e Darjan Kubik do resumo consta: “The main idea of the paper is to analyse the relation of video games and adaptation both synchronically and diachronically. The synchronic aspect of the … Continue reading

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Gostava de ter acesso aos seguintes artigos: The Impact of Tutorial Design on the Novice Gaming Experience de Sara Czerwonka e Victoria McArthur “We present results of a survey conducted to identify differences in gaming behaviours between novice and intermediate/expert … Continue reading

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Gostava de ler este artigo “Partial Least Squares Structural Equation Modeling (PLS-SEM) in second language and education research: Guidelines using an applied example” d eDiego Fellipe Tondorf, e Marcelo da Silva Hounsell “Partial least squares structural equation modeling (PLS-SEM) is … Continue reading

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” Synplant: Cymatics Visualization of Plant-Environment Interaction Based on Plants Biosignals Synplant is an installation consisting of multiple hybrid plant sensing units. By analyzing biosignals, it can interpret the natural environment from the perspective of plants and translate their experiences … Continue reading

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“A Mixed Method Approach for Evaluating and Improving the Design of Learning in Puzzle Games” resumo: “Despite the acknowledgment that learning is a necessary part of all gameplay, the area of Games User Research lacks an established evidence based method … Continue reading

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Gostava de ler este artigo “The Pursuit of Fun in Digital Games: From the Sandpit to the Console and Beyond” d eDiego Fellipe Tondorf, e Marcelo da Silva Hounsell “Fun has long been considered inherent in the act of playing. … Continue reading

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Gostava de ler este artigo “Video Game Play Any Association With Preteens’ Cognitive Ability Test Performance?” de May Jadallah, C. Shawn Green, e Jie Zhang “This exploratory study examined the video gaming experience of 160 urban public-school preteen-age students as … Continue reading

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Gostava de ler este artigo “Introduction on THINKING: Bioengineering of Science and Art” de Nima Rezaei e Amene Saghazadeh “THINKING: Bioengineering of Science and Art is inclusive of the philosophy of thinking by using different knowledge works. This chapter is, … Continue reading

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Interaction Design and Architecture(s) Journal (IxD&A)

Um Journal que publica online as contribuições de vários âmbitos! “IxD&A aims to offer an interdisciplinary arena where everybody can present top level researches and discuss ideas on the future of technology mediated experiences in the field of communication, learning, … Continue reading

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The War on Terror beyond the barrel of a gun: The procedural rhetorics of the boardgame Labyrinth Thomas Ambrosio, Jonathan Ross “Utilizing Bogost’s procedural rhetoric framework in his book Persuasive Games, this article examines Labyrinth, a boardgame that simulates the … Continue reading

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