Sep 242019
 

We cordially invite you to submit a manuscript for consideration and
possible publication in a Special Issue on “Advances in Mobile Gaming
and Games-based Leaning” to be published in an EI,
ESCI and Scopus-indexed open access journal Information
(http://www.mdpi.com/journal/information).

The submission manuscript deadline is 31 January 2020. For more
details, please visit the website:
https://www.mdpi.com/journal/information/special_issues/MobileGaming_Gamesbased_Learning

You may share this invitation with your team members and colleagues;
co-authors are most welcome.

Please let me know within a month or as soon as possible if you and your
colleagues are interested in submitting a manuscript for this special
issue. If more time is needed, please feel free to tell us
(information@mdpi.com). Your contribution would be most welcome.

Information is fully open access. Open access (unlimited and free access
by readers) increases publicity and promotes more frequent citations, as
indicated by several studies. Open access is supported by the authors
and their institutes. An Article Processing Charge (APC) of CHF 1000
currently applies to all accepted papers. You may be entitled to a
discount if you have previously received a discount code or if your
institute is participating in the MDPI Institutional Open Access Program
(IOAP), for more information see: http://www.mdpi.com/about/ioap.

For further details on the submission process, please see the
instructions for authors at the journal website
(http://www.mdpi.com/journal/information/instructions).

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Sep 052019
 

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Sep 052019
 

Dois textos interessantes sobre a grande problemática que hoje existe e que está relacionada com a publicação que é paga..

The false academy: predatory publishing in science and bioethics” por Stefan Eriksson e Gert Helgesson

“This paper describes and discusses the phenomenon ‘predatory publishing’, in relation to both academic journals and books, and suggests a list of characteristics by which to identify predatory journals. It also raises the question whether traditional publishing houses have accompanied rogue publishers upon this path. It is noted that bioethics as a discipline does not stand unaffected by this trend. Towards the end of the paper it is discussed what can and should be done to eliminate or reduce the effects of this development. The paper concludes that predatory publishing is a growing phenomenon that has the potential to greatly affect both bioethics and science at large. Publishing papers and books for profit, without any genuine concern for content, but with the pretence of applying authentic academic procedures of critical scrutiny, brings about a worrying erosion of trust in scientific publishing.”

+infos(o texto): LINK

Write-Only Publication IGI Global and Other Vampire Presses” por Ian Bogost

“For those of you who have become cynical in the face of academic publishing, an enterprise sometimes accused of supporting itself in spite of rather than in support of the ideas contained in the books that are its product”

+infos(o texto): LINK

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Jun 032019
 

Um video para assistir..

+infos(site): LINK

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Apr 132019
 

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Jan 052019
 

“Design Thinking is a design methodology that provides a solution-based approach to solving problems. It’s extremely useful in tackling complex problems that are ill-defined or unknown, by understanding the human needs involved, by re-framing the problem in human-centric ways, by creating many ideas in brainstorming sessions, and by adopting a hands-on approach in prototyping and testing. Understanding these five stages of Design Thinking will empower anyone to apply the Design Thinking methods in order to solve complex problems that occur around us — in our companies, in our countries, and even on the scale of our planet.”

+infos(acerca): LINK 

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Nov 092017
 

O 4.º Encontro sobre Jogos e Mobile Learning, no dia 5 de maio de 2018, sábado, volta a reunir em Coimbra investigadores, mestrandos e doutorandos, professores, psicólogos, profissionais de Ciências da Educação e demais interessados nestas temáticas. Este evento atrai participantes nacionais e estrangeiros que pretendem partilhar conhecimentos, investigação, práticas e debater questões importantes para uma integração sustentável de jogos educativos e dispositivos móveis na educação.

O Encontro inclui conferências e comunicações, bem como workshops para os participantes terem um momento “hands-on”. Participe!

+infos(oficial): LINK

+infos(grupo no FB): LINK

 

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Jul 202017
 

Each of these topic areas is expanded below but the sub-topics list is not exhaustive. Papers may address one or more of the listed sub-topics, although authors should not feel limited by them. Unlisted but related sub-topics are also acceptable, provided they fit in one of the following main topic areas:

1. INFORMATION TECHNOLOGIES SUPPORTING LEARNING
2. ARTIFICIAL INTELLIGENCE IN EDUCATION
3. LEARNING/TEACHING METHODOLOGIES AND ASSESSMENT
4. SOCIAL CONTEXT AND LEARNING ENVIRONMENTS
5. DOMAIN APPLICATIONS AND CASE STUDIES
6. UBIQUITOUS LEARNING

AREA 1: INFORMATION TECHNOLOGIES SUPPORTING LEARNING
Authoring Tools and Content Development
Synchronous and Asynchronous Learning
Educational Data Mining
Classroom Management
e-Learning Hardware and Software
e-Learning Platforms, Portals
Tools for Educational Communication and Collaboration
Intelligent Tutoring Systems
Learning Analytics
Virtual Learning Environments
Virtual Worlds

AREA 2: ARTIFICIAL INTELLIGENCE IN EDUCATION
Adaptive Educational Systems
Intelligent Teacher Dashboards
Intelligent Modelling of Affect for Learning
Authoring Tools for Intelligent Tutoring Systems
Empirical Studies of Learning with AI Educational Systems
Agent-based Learning Environments
Architectures for AI-based Educational Systems
Gamification for Learning

AREA 3: LEARNING/TEACHING METHODOLOGIES AND ASSESSMENT
Tools to Assess Learning
Metrics and Performance Measurement
Project Based Learning and Engineering Education
Blended Learning
Educating the Educators
Game-based and Simulation-based Learning
Higher Order Thinking Skills
Immersive Learning
Flipped Classroom
Instructional Design
Mentoring and Tutoring

AREA 4: SOCIAL CONTEXT AND LEARNING ENVIRONMENTS
Assessment and Accreditation of Courses and Institutions
Teacher Evaluation
Theoretical Bases of e-Learning Environments
Social Computing for Learning and Knowledge Sharing
Computer-Supported Collaborative Learning
Community Building
Vocational Training
Course Design and e-Learning Curriculae
Distance and e-Learning in a Global Context
Active Learning
Constructivism and Social Constructivism
Lifelong Learning: Continuing Professional Training and Development

AREA 5: DOMAIN APPLICATIONS AND CASE STUDIES
Distance Learning Strategies
e-Learning in Developing Countries
e-Learning in Engineering Education
e-Learning Success Cases
Health Sector Applications
Intelligent Learning and Teaching Systems
Children’s Education using Computer Support and K12 Students

AREA 6: UBIQUITOUS LEARNING
Universal Design for Learning
Cloud-based Learning and Assessment
Context Dependent Learning
Distance Education
Mobile Learning (M-learning)
Smart Devices as Collaborative Learning Tools
Virtual Labs and Virtual Classrooms
Massive Open Online Courses

Regular Papers
Paper Submission: October 16, 2017
Authors Notification: December 15, 2017
Camera Ready and Registration: January 4, 2018

Position Papers
Paper Submission: November 22, 2017
Authors Notification: January 11, 2018
Camera Ready and Registration: January 24, 2018

+infos: http://www.csedu.org/

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Jul 202017
 

A easychair tem um serviço novo que é de divulgação de conferencias, muito interessante.. e a usar

https://easychair.org/cfp/country.cgi?cc=pt

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