A Pattern Mining Approach to Study Strategy Balance in RTS Games
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Assessment of the Influence Caused by Random Events within a Real-Time Strategy Game Engine on a Game Bot Gameplay
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What Should Be the Role of Computer Games in Education?
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One Approach to Determine Goals in RTS Games Using Maximization of Resource Production with Local Search and Scheduling
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A Multi-domain Framework for Modelling Educational Games: Towards the Development of Effective Educational Games
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Understanding players’ map exploration styles
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Interfacing Agents to Real-Time Strategy Games
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