Feb 172016
 

A Pattern Mining Approach to Study Strategy Balance in RTS Games
+infos(artigo): LINK

Assessment of the Influence Caused by Random Events within a Real-Time Strategy Game Engine on a Game Bot Gameplay
+infos(artigo): LINK

What Should Be the Role of Computer Games in Education?
+infos(artigo): LINK

One Approach to Determine Goals in RTS Games Using Maximization of Resource Production with Local Search and Scheduling
+infos(artigo): LINK

A Multi-domain Framework for Modelling Educational Games: Towards the Development of Effective Educational Games
+infos(artigo): LINK

Understanding players’ map exploration styles
+infos(artigo): LINK

Interfacing Agents to Real-Time Strategy Games
+infos(artigo): LINK

Share

Sorry, the comment form is closed at this time.