May 182020
 

IJSG – International Journal of Serious Games
“The IJSG publishes original, peer-reviewed, scientific articles addressing theoretical, experimental and operational aspects in the areas related to design, development, engineering, deployment and assessment of digital Serious Games (SGs). IJSG aims at being a high-level reference point for a growing academic and industrial community, providing innovative research ideas and application results, reporting on pressing challenges and leading-edge research.

The journal encourages submission of manuscripts that enhance foundations of game-based learning and SG design, present innovative technological solutions aimed to improve teaching and learning, and/or provide user studies about deployment of SGs in educational or corporate training settings. All papers should advance the state of the art in the relevant area. Empirical studies are strongly encouraged. Papers may be one of several types: research paper; tutorial/survey; research note/short paper; software/algorithms; addendum/corrections; datasets.”

+infos(oficial): LINK

Ludic Language Pedagogy
“LLP is a non-profit project to bring together people and conversations around how best to integrate games and play into language teaching and learning. The mission of Ludic Language Pedagogy is to promote open, scholarly and practical conversations around purposeful and progressive uses of games and play in language teaching and learning. We are committed to:
Promoting ideas, experiences and research that investigate the mindful intersection of games and language teaching and learning,
Curating materials (submitted in conjunction with manuscripts) that other teachers and researchers can use in their contexts,
Communicating with the community, not only through this journal but via SNS and regular public connections (podcast, webinars, Slack channels, etc.).”

+infos(oficial): https://www.llpjournal.org/

ArsGames
“ArsGames es una entidad internacional sin ánimo de lucro que promueve y gestiona proyectos de carácter cultural relacionados con los videojuegos y las nuevas tecnologías a partir de áreas de acción transversales: arte, pedagogía y formación, investigación científica, inclusión digital y participación ciudadana. Los objetivos de la la entidad son:
Impulsar la transformación social a través de proyectos pedagógicos fundamentados en la cultura del videojuego.
Promover investigación transacadémica en las disciplinas de los Game Studies como puente entre la sociedad y la academia
Generar innovación tecnosocial por medio de la exploración de nuevos modelos de creación, producción, distribución de videojuegos y los productos editoriales dentro del marco de creación del software y de la cultura libre.
Promover y garantizar el acceso de mujeres y personas con identidades no heteronormativas al ámbito STEAM (Ciencia, Tecnología, Ingeniería, Arte y Matemática), del que tradicionalmente se han visto marginadas.”

+infos(oficial): https://arsgames.net/

Lista de referências:
https://www.rkowert.com/resources/games-research-journals

outros:
American Journal of Play
Analog Game Studies
Board Game Studies
GamEnvironments
Game and Puzzle Design
International Journal of Computer Games Technology
International Journal of Play
International Journal of Play Therapy
Journal of Play in Adulthood
Journal of the Philosophy of Games
Kinephanos
Play and Culture Studies
Sports, Ethics, and Philosophy
VGA Reader
Games & Culture, Game Studies, Simulation & Gaming
The Games and Culture

 

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