Aug 102020
 

Meaningful Play 2021 Conference Overview
Whether designed to entertain or to achieve more “serious” purposes, games, virtual reality, augmented reality, and mixed reality have the potential to impact players’ beliefs, knowledge, attitudes, emotions, cognitive abilities, physical and mental health, and behavior.

Meaningful Play 2021 is a conference about theory, research, and game design innovations, principles and practices. Meaningful Play brings scholars and industry professionals together to understand and improve upon games to entertain, inform, educate, and persuade in meaningful ways.

The conference will include thought-provoking keynotes from leaders in academia and industry, peer-reviewed paper presentations, panel sessions (including academic and industry discussions), innovative workshops, roundtable discussions, and exhibitions of games and prototypes.

Conference Audience and Themes
The conference is primarily for:
industry and academic game researchers
industry and academic game designers and developers
game educators
students
government and NGOs interested in games

The three primary themes of the conference are:
exploring meaningful applications of games
issues in designing meaningful play
learning, education & games
The first theme includes an examination of games (of all types) from primarily an academic research perspective.

The second theme focuses on much more practical knowledge from the front-line of actual design, development, and use of games, virtual reality, augmented reality, and mixed reality experiences for meaningful purposes.

The third theme is focuses the use of games for learning and education, as well as the teaching of game making and game studies within academia.

+infos(oficial): https://meaningfulplay.msu.edu/index.php

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Feb 202020
 

GAME-ON®’2020
The 21st annual Simulation and AI in Games Conference
Department of Communication and Art
University of Aveiro
(https://www.ua.pt/)
Aveiro, Portugal
September 23-25, 2020

CONFERENCE AIM
The aim of the 21st annual European GAME-ON® Conference (GAME-ON®’2020) on Simulation and AI in Computer Games, is to bring together researchers and games people in order to exchange ideas on programming and programming techniques, which will be beneficial to the gaming industry and academia. Secondly it aims to steer young people into this industry by providing how-to tutorials and giving them the opportunity to show their ideas and demos to the gaming industry. The conference will concentrate mostly on the programming of games, with special emphasis on simulation, AI and fuzzy sets, and physics related computer graphics. Next to that, all of this will be fused in the topic of computer game design in stand-alone and networked games. Software providers will be able to show their latest packages and give hand-on tutorials for the participants.

GAME-ON®’2020 consists of five core tracks, which cover, Gaming Methodology, Game Theory, Gamification, Artificial Intelligence and Simulation, while the other tracks cover peripheral technologies closely linked to games design, like 3-D scalability, facial and skeletal animation, 3D in-game animation etc, Mobile Gaming and Gaming
Applications such as Serious games and Gamification in different sectors; Organizational issues when implementing games; Designing games for learning; Technologies, tools and platforms for developing games for learning; Games to teach arts, science, or business; Social and collaborative aspects of game-based learning; Multi-modal aspects of game-based learning (e.g. audio, augmented reality, virtual reality, etc); Motivational aspects of game-based learning.

This year’s event features the following new topics Deep Learning, Evolutionary (Genetic) approaches combined with Deep Learning. Procedural Generation, Real-Time Ray-Tracing (RTRT), Real-Time Path-Tracing (RTPT), Hybrid Rendering and Mesh Shaders.

KEYNOTE
Procedural Content Generation Techniques applied to Game Design and Development
Davide Gadia, Università degli Studi di Milano, Milan, Italy

INVITED TALKS
The Highs and Lows of Natural Language Learning Gamification
Maxim Mozgovoy, The University of Aizu, Aizuwakamatsu, Fukushima, Japan
Evaluation of a VR system for Pain Management using Binaural Acoustic Stimulation
Dr. Francisco José Perales López, Catedrático de Universidad CCeIA,
Dep. Matemáticas e Informatica, UIB, Palma de Mallorca, Illes Balears, Spain

TUTORIALS
Tutorials can be proposed in the following three categories:
* T1- Introductory Tutorials
* T2- State of the Art Tutorials
* T3- Software and Modelware Tutorials

Tutorial proposals should be emailed to Philippe.Geril@eurosis.org, by indicating the type of tutorial you would like to suggest. (T1, T2 or T3) before MARCH 1, 2020. A confirmation email will be sent to verify that the proposal was received.

PAPER SUBMISSIONS
All submissions will be peer reviewed by at least three members of the International Program Committee. Accepted papers will be published in the conference Proceedings (both print and electronic format), that will be copyrighted and widely disseminated.

Contributions to the technical program are solicited in the following general areas;

CONFERENCE THEMES
The conference will cover the following themes
– Games Development Methodology
– Game Theory/Multi-Agent Systems
– Gamification and Social Game Mechanics
– Artificial Intelligence and Deep Learning
– Learning, Adaptation and Procedural Generation
– Intelligent/Knowledgeable Agents
– Collaboration & Multi-agent Systems
– Opponent Modelling
– Physics and Simulation/Graphical Simulation
– 3D Scalability
– Facial, Avatar, NPC, 3D in Game Animation
– Modelling of Virtual Worlds
– AI and Simulation Tools for games design
– Game Design
– Rendering Techniques, RTRT, RTPT
– Cognitive Psychology
– Affective Computing and Emotional Gaming
– Voice Interaction
– Artistic input to game and character design
– Storytelling and Natural Language Processing
– Online Gaming – Security Issues in Online Gaming
– MMOG’s
– Serious games and Gamification
– Wargaming Aerospace Simulations, Board Games etc…
– Games for training
– Games Applications in education, Government, health, Corporate
– Games Consoles
– Games Console Design
– Mobile Gaming and Vr Gaming
– Perceptual User Interfaces for Games

WORKSHOPS
Workshops on gaming, AI, simulation or software topics can be
proposed by MARCH 1, 2020.

POSTER SESSION
The poster session only features work in progress. Next to the actual
poster presentation, these submissions also feature as short papers in
the Proceedings.

PAPER SUBMISSION TYPES
EXTENDED PAPER
8 pages, single spaced, double column, including abstract, conclusions, diagrams, references).
During review, the submitted 8 PAGE EXTENDED papers can be accepted either as a regular 5 page paper or if excellent, full 8 page papers can be accepted by the program committee as an extended (8-page) paper for the conference proceedings.
Each submission will be reviewed by at least three members of the GAME-ON®’2020 International Program Committee.
Accepted extended papers are automatically published in a journal.

FULL PAPER
At least five pages, single spaced, double column).
Participants may also submit a 5 page paper for a regular (5 pages).
During review, the submitted 5 PAGE FULL papers can be accepted either as regular 5 page papers or if excellent, full 5 page papers can be accepted by the program committee as extended (8-page) papers for the conference proceedings.
Each submission will be reviewed by at least three members of the GAME-ON®’2020 International Program Committee

SHORT PAPER
At least three pages, single space, double column.
Participants may also submit a 3 page short paper. During review, the submitted 3 PAGE papers can be accepted either as a short 3 page paper or poster. or if excellent, 3 page papers can be accepted by the program committee as full five (5-page) paper for the conference proceedings.by the International Program Committee. All accepted
papers will be published in the GAME-ON®’2020 Conference Proceedings.

ONE AND TWO PAGE ABSTRACTS ARE NOT ACCEPTED.
CORRESPONDENCE ADDRESS
Philippe Geril
EUROSIS-ETI
European Simulation Office
Greenbridge NV
Ghent University Campus Ostend
Wetenschapspark 1
Plassendale 1
B-8400 Ostend Belgium
Tel: OO32.59.255330
Email: philippe.geril@eurosis.org

OUTSTANDING PAPER AWARD
The 2020 GAME-ON Conference Committee will select the Outstanding Paper of the Conference. The author of this paper will be awarded a free registration for a EUROSIS conference. Only papers SUBMITTED AS FULL papers will be eligible for the Outstanding Paper Award.
The free registration is valid for 2 years after the event

LANGUAGE
The official conference language for all papers and presentations is English

IMPORTANT DEADLINES
EARLY BIRD SUBMISSION DEADLINE: APRIL 20TH, 2020
SUBMISSION DEADLINE: MAY 15TH, 2020
LATE SUBMISSION DEADLINE: JUNE 1ST, 2020
NOTIFICATION OF ACCEPTANCE OR REJECTION: JULY 3RD, 2020
Authors provide camera-ready manuscript: AUGUST 10TH, 2020
Conference at University of Aveiro, Aveiro, Portugal, SEPTEMBER 23-25, 2020

+infos(oficial): https://www.eurosis.org/conf/gameon/2020/

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Dec 072019
 

Um desvio para falar de videojogos..

“The Digital Games Research Section wants to extend the call to all scholars working in game studies. The section invites contributions dealing with digital games as cultural objects, digital gaming as a social practice, digital games as media for communication and related topics. Particular interest goes to understanding the cultural, psychological and sociological implications of digital gaming and of digital games as cultural objects and mass-market products, as well as serious applications of digital games. The section offers an interdisciplinary platform for exploring the impact and meaning of game culture(s). We welcome contributions dealing with topics traditionally associated with specific fields such as communication, but also humanities, media psychology, education science, economics and others. We deliberately aim for both qualitative and quantitative work in the belief that both deserve equal attention and are able to reinforce one another. We employ an inclusive definition of digital games as any game played on any digital device and explicitly do not limit the scope for submissions in this regard. The call is open for works dealing with both more traditional forms of digital gaming, ranging from nostalgia and retro gaming to newer innovations such as virtual reality, augmented reality, or location-based games.”

See the full call at http://www.ecrea2020braga.eu/2019/10/09/http-www-ecrea2020braga-eu-call-for-papers/

Deadline for abstracts is January 15, 2020.

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Aug 062019
 

“O Colóquio Inovação em educação: balanços e perspetivas futuras inscreve-se nas atividades do CIDInE e pretende constituir-se como um momento de reflexão sobre as questões que a inovação e a intervenção em educação levantam aos investigadores, formadores, professores e outros profissionais de educação em sociedades cada vez mais complexas.”

Os temas:
Contextos e dimensões do desenvolvimento humano
Aprendizagem e construção de conhecimento
Desenvolvimento curricular e formação
Supervisão e desenvolvimento profissional e institucional
Docência e inovação no Ensino Superior

Datas:
Envio de resumos – 23 de agosto de 2019
Comunicação da aceitação da proposta – 14 de setembro de 2019
Divulgação do programa – 10 de setembro de 2019

+infos(oficial): http://coloquiocidine2019.web.ua.pt/

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Jul 222019
 

Acerca:
O consórcio IPB/USAL/UAberta/UCM, formado pelo Departamento de Tecnologia Educativa e Gestão de Informação da Escola Superior de Educação do Instituto Politécnico de Bragança em Portugal, o Departamento de Didáctica, Organización y Métodos de Investigación da Universidad de Salamanca em Espanha, a Unidade de Desenvolvimento dos Centros Locais de Aprendizagem da Universidade Aberta em Portugal e o Departamento de Estudios Educativos/ Didáctica y Organización Escolar da Facultad de Educación da Universidad Complutense de Madrid em Espanha, apresentam a VI edição da conferência Ibérica de Inovação na Educação com Tecnologias da Informação e Comunicação (ieTIC2020).

Eixos temáticos: Lista de Tópicos / List of Topics
1 – Movimentos e ocorrências emergentes da e-sociedade
– Novas perspetivas de integração das TIC na educação e na formação
– TIC e sociedade
– Open source e open access
– Ética, valores e comportamentos no mundo digital
– Semantic web na Educação
– Big data e learning analitics em educação
– Internet das coisas e educação.

2- Comunicação e interação em redes de aprendizagem e formação
– Redes sociais, comunidades online e tecnologias Web 2.0
– e-learning, b-learning e m-learning, MOOCs e comunidades virtuais
– Videoconferência e outros serviços de interação síncrona e assíncrona
– Ferramentas colaborativas
– Computação em nuvem.

3 – Produção e integração de recursos educativos digitais
– Desenvolvimento de aplicações web
– Tecnologias multimédia e dispositivos associados
– Tecnologias para criação de objetos de aprendizagem multimédia
– Programação e robótica
– Realidade virtual, realidade aumentada e realidade mista
– Mundos virtuais 3D
– Serious games e virtual games
– TIC e necessidades educativas especiais.

4 – Políticas e projetos para a aprendizagem e formação com TIC
– Perspetivas nacionais e internacionais de projetos educativos com TIC
– TIC e formação inicial e contínua de professores
– TIC e aprendizagem ao longo da vida
– TIC e transformação da escola
– Projetos inovadores e experiências educativas com TIC
– Aprendizagem assistida por tecnologias.

Datas importantes:
30/11/2019 Prazo final para a submissão de resumos
31/12/2019 Prazo final para envio de revisões
06/01/2020 Notificação aos autores
12/01/2020 Prazo final para a submissão da versão revista dos resumos
05/02/2020 Publicação do livro de resumos (digital)
27 e 28/02/2020 VI Conferência Ibérica de Inovação na Educação com TIC (ieTIC2020)
29/03/2020 Prazo final para a submissão de artigos (textos integrais das comunicações orais e em poster)
26/04/2020 Notificação aos autores da aceitação dos textos
10/05/2020 Prazo final para a submissão da versão final dos textos
junho, 2020 Publicação do livro de textos selecionados da ieTIC2020

+infos(ieTIC2020): http://www.ietic.ipb.pt/

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Dec 132018
 

– – – CHALLENGES 2019, call for papers – – –

Vai realizar-se nos dias 13, 14 e 15 de maio de 2019 na Universidade do Minho, a Challenges 2019 – XI Conferência Internacional de TIC na Educação, este ano tendo como temática central: “Desafios da Inteligência Artificial na Educação” e contando entre os oradores com Scott Bolland, Mathew Montebello, Benedict Du Boulay e Helder Coelho.

O programa inclui uma parte especialmente dedicada às práticas com TIC no ensino Pré-escolar, Básico e Secundário, contando com a intervenção de Marina Bers e Maria João Horta.

Está aberto o período de submissão de comunicações na modalidade de “full paper” e “short paper” até ao dia 2 de março de 2019.

As propostas podem inserir-se num dos três eixos da conferência:

(i)Tecnologias, aplicações e sistemas emergentes

(ii)Recursos, práticas, currículo e políticas

(iii)Ética, gestão, financiamento, investigação e avaliação.

Informações adicionais no website da Challenges 2019: https://www.nonio.uminho.pt/challenges/

Esperamos por si na Challenges’ 2019!

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Mar 042017
 

Interessante fica para outra altura com mais tempo.. 

WEBTID: Web-based Tools for Interaction Design
Special track at ICIW 2017, June 25 – 29, 2017- Venice, Italy
The Twelfth International Conference on Internet and Web Applications and Services

The practice of Interaction Design may involve the use of various methodologies, processes, and techniques in every stage of the design cycle. Computer-based tools can support practitioners during ideation, analysis, design, implementation, and evaluation stages, as well as during management of the design cycle and communication between team members. For example, computer-based tools can be used during an ideation session to help participants create, search, associate, manipulate, and agree on a set of concepts to the used in the design of a product. In particular, cases where participants are not co-located, computer tools may help providing a shared virtual space between all participants and facilitate communication. Tools can also be used later in the design cycle, to gather usage data, e.g., through user-testing or through real-world usage, that allow the design to be improved in subsequent revisions. Computer-based tools used during interaction design may be specific to a given design technique or process, or more generic tools used also for other applications or in other day-to-day activities.

In this track, we are interested in web-based tools to support (part of) the interaction design cycle.
– Tools developed specifically for the purpose of aiding in a particular stage or method;
– Reports of reports about the usage of generic web-based tools and how they impacted in the design cycle;
– Reports that balance a technical description and an evaluation of those tools during the interaction design process;
– Reflections that show the specificities of using web technologies (differences to non-web-based tools, advantages, challenges).

Important Datelines
– Inform the Chair: As soon as you decided to contribute
– Submission: March 5
– Notification with comments for camera-ready: April 5
– Registration: April 20
– Camera ready: May 12

Contribution Types
– Regular papers [in the proceedings, digital library]
– Short papers (work in progress) [in the proceedings, digital library]
– Posters: two pages [in the proceedings, digital library]
– Posters: slide only [slide-deck posted on www.iaria.org]
– Presentations: slide only [slide-deck posted on www.iaria.org]
– Demos: two pages [posted on www.iaria.org]

Publications
– Extended versions of selected papers will be published in IARIA Journals: http://www.iariajournals.org
– Print proceedings will be available via Curran Associates, Inc.: http://www.proceedings.com/9769.html
– Articles will be archived in the free access ThinkMind Digital Library: http://www.thinkmind.org

Paper Submission
https://www.iariasubmit.org/conferences/submit/newcontribution.php?event=ICIW+2017+Special

Contact
Jorge C. S. Cardoso, DEI, Faculdade de Ciências e Tecnologia, Universidade de Coimbra, Rua Sílvio Lima, Univ. Coimbra – Pólo II, 3030-790 Coimbra, Portugal, jorgecardoso@ieee.org

 

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Aug 252015
 

A Conferência Internacional Stereo & Immersive Media 2015 (Media Estereoscópicos e Imersivos 2015) pretende reunir investigadores, artistas e arquivistas que trabalhem sobre media visuais reconhecidos pelas suas características estereoscópicas e/ou imersivas. Os ambientes estereoscópicos e imersivos têm vindo a expandir o campo do fotográfico desde o século XIX. A recuperação do interesse pelas tecnologias estereoscópicas e imersivas tem gerado oportunidades de investigação das suas raízes históricas e também dos atuais desafios lançados à cultura visual.

A conferência acolhe uma diversidade de abordagens e assuntos que poderão contribuir para a atual compreensão crítica dos media estereoscópicos e imersivos. Os temas sugeridos para as apresentações incluem:
Fotografia estereoscópica;
Práticas curatoriais e arquivísticas da fotografia estereoscópica;
Media cinemáticos imersivos;
Práticas científicas estereoscópicas;
Instalações imersivas de artes dos media;
Videojogos e realidades aumentadas;
Culturas de media visuais e hápticos.

Submissão de resumos: 21 de Agosto (primeira chamada) / 1 de Setembro (segunda chamada), 2015
Notificação de autores: 31 de Agosto (primeira chamada) / 7 de Setembro (segunda chamada)
Submissão de artigos completos: 1 de Outubro

+infos: http://stereoimmersivemedia.ulusofona.pt/programme/cfp-pt/

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Oct 292014
 

Orá aqui está uma boa conferência, mas com alguns senãos: preço de registo de 1 paper -> 595 euros

CALL FOR PAPERS

17th International Conference on Enterprise Information Systems
ICEIS website: http://www.iceis.org

April 27 – 30, 2015
Barcelona, Spain

In Cooperation with: IEICE/SWIM, AEPIA, AAAI, ACM SIGMIS and ACM SIGAI
In Collaboration with: IRC
Sponsored by: INSTICC
INSTICC is Member of: OMG and WfMC
Logistics Partner: SCITEVENTS

IMPORTANT DATES:
Regular Paper Submission: November 19, 2014
Authors Notification (regular papers): February 13, 2015
Final Regular Paper Submission and Registration: March 2, 2015

We would like to draw your attention to the 17th International Conference on Enterprise Information Systems (ICEIS 2015 –http://www.iceis.org) whose submission deadline is scheduled for November 19, 2014. We hope you can participate in this conference by submitting a paper reflecting your current research in any of the following areas:
– Databases and Information Systems Integration
– Artificial Intelligence and Decision Support Systems
– Information Systems Analysis and Specification
– Software Agents and Internet Computing
– Human-Computer Interaction
– Enterprise Architecture

The conference will be sponsored by the Institute for Systems and Technologies of Information, Control and Communication (INSTICC), held in cooperation with the IEICE Special Interest Group on Software Interprise Modelling (SWIM), Spanish Association of Artificial Intelligence (AEPIA), Association for the Advancement of Artificial Intelligence (AAAI), ACM Special Interest Group on Management Information Systems (ACM SIGMIS) and ACM Special Interest Group on Artificial Intelligence (ACM SIGAI), and in collaboration with the Informatics Research Center (IRC). INSTICC is Member of the Object Management Group (OMG) and Workflow Management Coalition (WfMC). The Logistics Partner is the Science and Technology Events (SCITEVENTS).

The purpose of the 17th International Conference on Enterprise Information Systems (ICEIS) is to bring together researchers, engineers and practitioners interested in the advances and business applications of information systems. Six simultaneous tracks will be held, covering different aspects of Enterprise Information Systems Applications, including Enterprise Database Technology, Systems Integration, Artificial Intelligence, Decision Support Systems, Information Systems Analysis and Specification, Internet Computing, Electronic Commerce, Human Factors and Enterprise Architecture.

We would like to highlight the presence of the following keynote speakers:
– George Giaglis, Athens University of Economics and Business, Greece
– Witold Staniszkis, Rodan Development, Poland
– Martin Mocker, MIT, USA and Reutlingen University, Germany

ICEIS is interested in promoting high quality research as it can be confirmed by last year acceptance rates, where from 305 submissions, 15% were presented as full papers.

Submitted papers will be subject to a double-blind review process. All accepted papers will be published in the conference proceedings, under an ISBN reference, on paper and on CD-ROM support.
A short list of presented papers will be selected so that revised and extended versions of these papers will be published by Springer in a LNBIP Series book.
The proceedings will be submitted for indexation by Thomson Reuters Conference Proceedings Citation Index (ISI), INSPEC, DBLP, EI (Elsevier Index) and Scopus.
All papers presented at the conference venue will be available at the SCITEPRESS Digital Library (http://www.scitepress.org/DigitalLibrary/). SCITEPRESS is a member of CrossRef (http://www.crossref.org/).

Best paper awards will be distributed during the conference closing session. Please check the website for further information (http://www.iceis.org/BestPaperAward.aspx).

A Doctoral Consortium on Enterprise Information Systems will take place in conjunction with ICEIS and aims to provide an opportunity for graduate students to explore their research interests in an interdisciplinary workshop, under the guidance of a panel of distinguished experts in the field (http://www.iceis.org/DoctoralConsortium.aspx).

Workshops, Special sessions, Tutorials as well as Demonstrations dedicated to other technical/scientific topics are also envisaged: companies interested in presenting their products/methodologies or researchers interested in holding a tutorial are invited to contact the conference secretariat. Workshop chairs and Special Session chairs will benefit from logistics support and other types of support, including secretariat and financial support, to facilitate the development of a valid idea.

ICEIS 2015 will be held in conjunction with ENASE (www.enase.org) and GISTAM (www.gistam.org) in Barcelona, Spain. Registration to ICEIS will enable free attendance to any sessions of the co-located conferences as a non-speaker.

+infos(ICEIS): http://www.iceis.org/

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Jun 262014
 

HCI International 2014, jointly with the affiliated Conferences, which are held under one management and one registration, invite you to Crete, Greece, to participate and contribute to the international forum for the dissemination and exchange of up-to-date scientific information on theoretical, generic and applied areas of HCI, through the following modes of communication: Plenary / Keynote Presentation, Parallel Sessions, Poster Sessions, Tutorials and Exhibition.

The Conference will start with three days of Tutorials (22-24 June). Parallel Sessions, Poster Sessions and the Exhibition will be held during the last three days of the Conference (25-27 June).

+infos: http://www.hcii2014.org/index.php

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