Jul 062021
 

Está disponivel online, e grátis
“The goal of this book was to collect interdisciplinary syllabi of courses that implement, utilize, and/or teach the development or analyses of games.
Chapters include a catalog description, course purposes and objectives, context, pedagogy, assignments, assessment, an expanded course outline, and a set of best practices for instruction. Readers will be able to develop or
adapt their own syllabi drawing on the expertise of international leaders in gaming. The book includes courses from disciplines like education, business, computer science, media studies, health, communication, and the humanities.”

Ferdig, R.E., Baumgartner, E., & Gandolfi, E. (Eds.) (2021). Teaching the Game: A collection of syllabi for game design, development, and implementation (Vols. 1-2). Pittsburgh, PA: ETC Press. ETC Press Announcement –
https://press.etc.cmu.edu/index.php/new-release-teaching-the-game-vols-12/

Volume 1 –
https://press.etc.cmu.edu/index.php/product/teaching-the-game-volume-1/

Volume 2 – https://press.etc.cmu.edu/index.php/product/teaching-the-game-volume-2/

May 182020
 

Gostava de ter acesso/access to your article:


Lankoski, P. & Björk, S. (eds.) (2015). Game Research Methods: An Overview. ETC Press.
+infos(editora): LINK


Lankoski, P. & Holopainen, J. (eds.) (2017). Game Design Research: An introduction to theory & practice. ETC Press.
+infos(editora): LINK


Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond, editado por Karen Schrier
+infos(editora): LINK