Game-based learning is the scientific area that focuses on the development of games that are designed over specific learning objectives. From thoroughly crafted educational games to the use of gamification, the new era of the school will be digital. However, we should not forget tangential learning with the use of entertainment games.
Mobile games are also leveraging a large community of gamers that relies on the specifics of mobile technology, such as ubiquity and pervasiveness. The solutions can leverage informal learning, literacy, science communication, and citizenship, among a vast area of applications.
The aim of this Special Issue is to disclose the new advances in game-based learning and mobile games that can enhance the effectiveness and outreach of learning objects.
Topics of interest include but are not limited to the following:
Learning models and practices with the use of games;
New technologies for game-based learning:
_Virtual and augmented reality;
_New interaction devices, toys, and playthings;
_3D rendering technologies;
_Game engines and development tools;
_Educational games analytics;
Assessment and evaluation of educational games;
User experience design;
The psychology of educational games;
Gender and age issues;
Social and collaborative games;
Security and confidentiality in educational games;
Case studies in educational games;
Game development for mobile devices.