Sep 302019
 

A ler:
Strategies for Endogenous Design of Educational Games de Athavale Sandeep Dalvi Girish
Epistemological Issues in Understanding Games Design, Play-Experience, and Reportage de Howell Peter Stevens Brett
How to Reference a Digital Game de Gualeni Stefano Fassone Riccardo Linderoth Jonas
Discourse at play: construction and professionalism of video-based game reviews de Jacobs Ruud S Duyvestijn Zino
A Taxonomy of Game Engines and the Tools that Drive the Industry de Toftedahl Marcus Engström Henrik
The Comparative Self: Understanding the Motivation to Play and the Subsequent Video Game Use de Kordyaka Bastian Jahn Katharina Müller Marius Niehaves Björn
GDC vs. DiGRA: Gaps in Game Production Research de Engström Henrik
A Recipe for Disaster? The Emerging Ludo Mix and the Outsourcing of Narrative de Bjarnason Nökkvi Jarl
Building a Gamer: Player Preferences and Motivations Across Gender and Genre de Tomlinson Christine
Methods Beyond the Screen: Conducting remote player studies for game design research de Muscat Alexander Duckworth Jonathan Wilson Douglas

+infos(oficial): LINK

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Aug 302016
 

eu gostava de ter acesso/I would like to have access to your article..

Serious Games Application Examples de Stefan Göbel – LINK

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Aug 192016
 

eu gostava de ter acesso/I would like to have access to your article..

Immersive Games and Expert-Novice Differences” de Amanda J. H. BondAffiliated, Jay Brimstin, Angela Carpenter -> LINK

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Jan 062016
 

Gostava de ter acesso/access to your article,

A Multi-domain Framework for Modelling Educational Games: Towards the Development of Effective Educational Games, +link

 

 

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