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The War on Terror beyond the barrel of a gun: The procedural rhetorics of the boardgame Labyrinth Thomas Ambrosio, Jonathan Ross “Utilizing Bogost’s procedural rhetoric framework in his book Persuasive Games, this article examines Labyrinth, a boardgame that simulates the … Continue reading

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Journal: Call for Papers for publication in Eludamos’ next special issue The Futures of Games and Game Studies

“The theme of the special issue is the Futures of Games and Game Studies. During its around 20 years of existence, game studies has put computer games on the academic map. The field has provided a response to effect studies … Continue reading

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Top-down Design of a CS Curriculum for a Computer Games BA Nuno Fachada e Nélio Códices “Computer games are complex products incorporating software, design and art. Consequently, their development is a multidisciplinary effort, requiring professionals from several fields, who should … Continue reading

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SonifyIt: Towards Transformative Sound for All Robots Brian J. Zhang; Noel Sigafoos; Rabecka Moffit; Ibrahim Syed; Lili S. Adams; Jason Fick; Naomi T. Fitter do resumo consta: Transformative robot sound yields perceptual, functional, and social benefits in human-robot interactions, but … Continue reading

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Gostava de ter acesso a estes artigos: Nintendo® WII? For the Elderly, Yes! : Contributions to a Better Inclusion and Quality of Life for the Elderly “Video games are aimed at a younger audience, however, with this study we intend … Continue reading

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Gostava de ter acesso a: “M. Kuwahara and N. Umezu, “Learning Environment based on an Interactive Projection Table for Children,” 2021 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR), 2021, pp. 109-113, doi: 10.1109/AIVR52153.2021.00026. Abstract: This paper proposes … Continue reading

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Gostava de ter acesso a: “LEGO: THE TOY OF SMART INVESTORS” de Victoria Dobrynskaya, Julia Kishilova Do resumo surge: “We study financial returns on alternative collectible investment assets, such as toys, using LEGO sets as an example. Such iconic toys … Continue reading

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Gostava de ter acesso a: “Studying interrelations of computational thinking and creativity: A scoping review (2011–2020)” de Rotem Israel-Fishelson, Arnon Hershkovitz do resumo surge: Both computational thinking (CT) and creativity have been recognized as key skills for today’s learners. Over … Continue reading

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Gostava de ter acesso a este artigo: “Using Simple Design features to Recapture the Essence of Real-Time Strategy Games” de Hsuan MIN Wang; Chia-Yuan Hou; Chuen-Tsai Sun Abstract: eal-time strategy (RTS) games simulate battlefield leadership and tactical and strategic operations. … Continue reading

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Texto em livro: Artountabilzty: Art and Algorithmic Accountability de: PETER BOOTHI, LUCAS EVERSZ, EDUARD FOSCH VILLARONGA3, CHRISTOPH LUTZ, FIONA MCDERMOTT5, PIERA RICCIO6, VINCENT RIOUX7, ALAN M SEARSS, AURELIA TAMO-LARRIEUX9 e MARANKE WIERINGA Abstract: Given the complexity of the inner working … Continue reading

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