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Category Archives: books
Livros a ler…
Minor Platforms in Videogame History de Benjamin Nicoll Videogame history is not just a history of one successful technology replacing the next. It is also a history of platforms and communities that never quite made it; that struggled to make … Continue reading
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Gostava de ter acesso “Handbook on Interactive Storytelling” de Jouni Smed, Tomi ‘bgt’ Suovuo, Natasha Skult, e Petter Skult. “Electronic games are no longer considered “mere fluff” alongside the “real” forms of entertainment, like film, music, and television. Instead, many … Continue reading
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“Multidisciplinary Perspectives on Narrative Aesthetics in Video Games”
Foi publicado o livro com o titulo “Multidisciplinary Perspectives on Narrative Aesthetics in Video Games“, em que: “Multidisciplinary Perspectives on Narrative Aesthetics in Video Games, Edited By Deniz Denizel, Deniz Eyüce Sansal and Tuna Tetik Multidisciplinary Perspectives on Narrative Aesthetics … Continue reading
Teaching the Game: A collection of syllabi for game design, development, and implementation
Está disponivel online, e grátis “The goal of this book was to collect interdisciplinary syllabi of courses that implement, utilize, and/or teach the development or analyses of games. Chapters include a catalog description, course purposes and objectives, context, pedagogy, assignments, … Continue reading
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Gostava de ter acesso a este livro: “Meeples Together How and Why Cooperative Games Work” de Christopher Allen and Shannon Appelcline +infos(oficial): LINK
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Describing Nature Through Visual Data
Describing Nature Through Visual Data, Connecting Art, Culture, Science, and Technology por Jing Zhou gostava de ter acesso a este livro.. “This chapter presents the motivation, background, and implementation of “Living Mandala: The Cosmic of Being 1,” an interactive graphics … Continue reading
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“This encyclopedia collects and organizes theoretical and historical content on the topic of video games, covering the people, systems, technologies, and theoretical concepts as well as the games themselves. This two-volume encyclopedia addresses the key people, companies, regions, games, systems, … Continue reading
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Learning Java with Games de Xu, Chong-wei, 2018 “This innovative approach to teaching Java language and programming uses game design development as the method to applying concepts. Instead of teaching game design using Java, projects are designed to teach Java … Continue reading
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Gostava de ter acesso/access to your article: Lankoski, P. & Björk, S. (eds.) (2015). Game Research Methods: An Overview. ETC Press. +infos(editora): LINK Lankoski, P. & Holopainen, J. (eds.) (2017). Game Design Research: An introduction to theory & practice. ETC … Continue reading
Metodologia de Pesquisa em Informática na Educação (livros livres)
uma coleção de livros desenvolvidos por Comissão Especial de Informática na Educação no Brasil (CEIE-SBC) Concepção da Pesquisa (Vol. 1) Aspectos relacionados à concepção da pesquisa: filosofia e história da ciência, aspectos sobre metodologia de pesquisa, elaboração do projeto de … Continue reading