Journal of Enabling Technologies. Emerald Publishing
Journal of Multimedia Tools and Applications
International Journal of Educational Technology in Higher Education
Revista Latinoamericana de Comunicación
Behaviour & Information Technology
Communications in Computer and Information Science book series (CCIS)
Computers Supported Education. CSEDU 2017. Communications in Computer and Information Science
International Journal of Entertainment Technology and Management (IJENTTM)
Encontrei este grupo de trabalho de nome ArsGames (em Espanha) que se dedica ao estudo e trabalho com os videojogos.
Tem como texto de apresentação:
“ArsGames es una entidad internacional sin ánimo de lucro que promueve y gestiona proyectos de carácter cultural relacionados con los videojuegos y las nuevas tecnologías a partir de áreas de acción transversales: arte, pedagogía y formación, investigación científica, inclusión digital y participación ciudadana.
Cada una de ellas se articula en proyectos puntuales o de largo recorrido que van desde talleres con tecnología lúdica a publicación de libros, laboratorios de innovación social, comisariado de exposiciones, grupos de investigación académicos, eventos divulgativos o el propio desarrollo de videojuegos experimentales, así como colaboraciones con otros colectivos e instituciones”
+infos(oficial): https://arsgames.net/
Estes dois locais, são indicados como boas referências para quem queira publicar artigos relacionados com Games for Health! fica aqui o registo da sua existência.
JMIR Serious Games
A multidisciplinary journal on gaming and gamification including simulation and immersive virtual reality for health education/promotion, teaching, and social change
+infos(oficial): LINK
Games for Health Journal
Games for Health Journal is the first peer-reviewed journal dedicated to advancing the impact of game research, technologies, and applications on human health and well-being. This ground-breaking publication delivers original research that directly impacts this emerging, widely-recognized, and increasingly adopted area of healthcare.
Games are rapidly becoming an important tool for improving health behaviors ranging from healthy lifestyle habits and behavior modification, to self-management of illness and chronic conditions to motivating and supporting physical activity. Games are also increasingly used to train healthcare professionals in methods for diagnosis, medical procedures, patient monitoring, as well as for responding to epidemics and natural disasters. Games for Health Journal is a must for anyone interested in the research and design of health games that integrate well-tested, evidence-based behavioral health strategies to help improve health behaviors and to support the delivery of care.
+infos(oficial): LINK
“Acta Ludologica is a double-blind peer-reviewed scientific journal published twice a year (both online and print), indexed in the ICI Journals Master List. It focuses on the discourse of games and digital games, including theoretical and empirical studies, research results, and their implementation into practice, as well as professional publication reviews and scientific reviews of digital games. Submissions are accepted only in English, no fees for publishing.
Journal issues contain scientific reflections on media and digital competencies, creation, design, marketing, research, development, psychology, sociology, history, and the future associated with games and digital games.”
+infos(oficial): www.actaludologica.com
Um video para assistir..
+infos(site): LINK
“Design Thinking is a design methodology that provides a solution-based approach to solving problems. It’s extremely useful in tackling complex problems that are ill-defined or unknown, by understanding the human needs involved, by re-framing the problem in human-centric ways, by creating many ideas in brainstorming sessions, and by adopting a hands-on approach in prototyping and testing. Understanding these five stages of Design Thinking will empower anyone to apply the Design Thinking methods in order to solve complex problems that occur around us — in our companies, in our countries, and even on the scale of our planet.”
+infos(acerca): LINK
Encontrei este projeto de investigação:
http://idk.fh-joanneum.at/2014/04/03/eyetracking/
em que fazem uso deste hardware: