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Tag Archives: Gostava de ter acesso/access to your article
Gostava de ter acesso/access to your article..
Gostava de ter acesso a: Development of interactive English e-learning video entertainment teaching environment based on virtual reality and game teaching emotion analysis “With the rapid development of information technology, virtual reality (VR) and game teaching have gradually become an … Continue reading
Gostava de ter acesso/access to your article..
Gostava de ter acesso a: Unveiling the Efficacy of ChatGPT in Evaluating Critical Thinking Skills through Peer Feedback Analysis: Leveraging Existing Classification Criteria “This study investigates the potential of using ChatGPT, a large language model, to assess students’ critical thinking … Continue reading
Gostava de ter acesso/access to your article..
Augmented Reality in Educational Innovation: A Literature Mapping Review de Davis Velarde-Camaqui, Jorge Sanabria-Z, Maria Soledad Ramírez-Montoya e Manuel Cebral-Loureda “Among the emerging technologies that have been best received in education so far in the first quarter of the twenty-first … Continue reading
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Video Games and Adaptation: An Introduction de Tatjana Ristić e Darjan Kubik do resumo consta: “The main idea of the paper is to analyse the relation of video games and adaptation both synchronically and diachronically. The synchronic aspect of the … Continue reading
Gostava de ter acesso/access to your article..
Gostava de ter acesso aos seguintes artigos: The Impact of Tutorial Design on the Novice Gaming Experience de Sara Czerwonka e Victoria McArthur “We present results of a survey conducted to identify differences in gaming behaviours between novice and intermediate/expert … Continue reading
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Gostava de ler este artigo “Partial Least Squares Structural Equation Modeling (PLS-SEM) in second language and education research: Guidelines using an applied example” d eDiego Fellipe Tondorf, e Marcelo da Silva Hounsell “Partial least squares structural equation modeling (PLS-SEM) is … Continue reading
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Gostava de ler este artigo “The Pursuit of Fun in Digital Games: From the Sandpit to the Console and Beyond” d eDiego Fellipe Tondorf, e Marcelo da Silva Hounsell “Fun has long been considered inherent in the act of playing. … Continue reading
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Gostava de ler este artigo “Video Game Play Any Association With Preteens’ Cognitive Ability Test Performance?” de May Jadallah, C. Shawn Green, e Jie Zhang “This exploratory study examined the video gaming experience of 160 urban public-school preteen-age students as … Continue reading
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Gostava de ler este artigo “Introduction on THINKING: Bioengineering of Science and Art” de Nima Rezaei e Amene Saghazadeh “THINKING: Bioengineering of Science and Art is inclusive of the philosophy of thinking by using different knowledge works. This chapter is, … Continue reading
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SonifyIt: Towards Transformative Sound for All Robots Brian J. Zhang; Noel Sigafoos; Rabecka Moffit; Ibrahim Syed; Lili S. Adams; Jason Fick; Naomi T. Fitter do resumo consta: Transformative robot sound yields perceptual, functional, and social benefits in human-robot interactions, but … Continue reading