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Gostava de ter acesso/access to your article..

Augmented Reality in Educational Innovation: A Literature Mapping Review de Davis Velarde-Camaqui, Jorge Sanabria-Z, Maria Soledad Ramírez-Montoya e Manuel Cebral-Loureda “Among the emerging technologies that have been best received in education so far in the first quarter of the twenty-first … Continue reading

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Video Games and Adaptation: An Introduction de Tatjana Ristić e Darjan Kubik do resumo consta: “The main idea of the paper is to analyse the relation of video games and adaptation both synchronically and diachronically. The synchronic aspect of the … Continue reading

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Gostava de ter acesso aos seguintes artigos: The Impact of Tutorial Design on the Novice Gaming Experience de Sara Czerwonka e Victoria McArthur “We present results of a survey conducted to identify differences in gaming behaviours between novice and intermediate/expert … Continue reading

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Gostava de ler este artigo “Partial Least Squares Structural Equation Modeling (PLS-SEM) in second language and education research: Guidelines using an applied example” d eDiego Fellipe Tondorf, e Marcelo da Silva Hounsell “Partial least squares structural equation modeling (PLS-SEM) is … Continue reading

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Gostava de ler este artigo “The Pursuit of Fun in Digital Games: From the Sandpit to the Console and Beyond” d eDiego Fellipe Tondorf, e Marcelo da Silva Hounsell “Fun has long been considered inherent in the act of playing. … Continue reading

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Gostava de ler este artigo “Video Game Play Any Association With Preteens’ Cognitive Ability Test Performance?” de May Jadallah, C. Shawn Green, e Jie Zhang “This exploratory study examined the video gaming experience of 160 urban public-school preteen-age students as … Continue reading

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Gostava de ler este artigo “Introduction on THINKING: Bioengineering of Science and Art” de Nima Rezaei e Amene Saghazadeh “THINKING: Bioengineering of Science and Art is inclusive of the philosophy of thinking by using different knowledge works. This chapter is, … Continue reading

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SonifyIt: Towards Transformative Sound for All Robots Brian J. Zhang; Noel Sigafoos; Rabecka Moffit; Ibrahim Syed; Lili S. Adams; Jason Fick; Naomi T. Fitter do resumo consta: Transformative robot sound yields perceptual, functional, and social benefits in human-robot interactions, but … Continue reading

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Gostava de ter acesso a estes artigos: Nintendo® WII? For the Elderly, Yes! : Contributions to a Better Inclusion and Quality of Life for the Elderly “Video games are aimed at a younger audience, however, with this study we intend … Continue reading

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Gostava de ter acesso a este artigo: “Do Real-Time Strategy Video Gamers Have Better Attentional Control?” Objective Do real-time strategy (RTS) video gamers have better attentional control? To examine this issue, we tested experienced versus inexperienced RTS video gamers on … Continue reading

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