Gostava de ter acesso a este artigo: “Using Simple Design features to Recapture the Essence of Real-Time Strategy Games” de Hsuan MIN Wang; Chia-Yuan Hou; Chuen-Tsai Sun
eal-time strategy (RTS) games simulate battlefield leadership and tactical and strategic operations. Most overemphasize the number of actions per minute (APM), which encourages players to click rapidly and constantly rather than apply deliberate and finely tuned strategies or tactics. New RTS games with unconventional game mechanics that reduce APM demand and promote strategic planning are being released. We created three versions of a single RTS game, recruited players, recorded their game control data, and asked them to complete a simple after-game questionnaire. Data were used to analyze tactical and strategic applications. Player actions were observed and player opinions analyzed in an attempt to identify an optimal game structure as measured by strategic and tactical play.