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Synplant: Cymatics Visualization of Plant-Environment Interaction Based on Plants Biosignals
Synplant is an installation consisting of multiple hybrid plant sensing units. By analyzing biosignals, it can interpret the natural environment from the perspective of plants and translate their experiences into audiovisual expressions that can be experienced by humans. This work is based on a supervised learning system that analyzes the changes in biosignals when plants receive environmental stimuli. The analysis results are used to control acoustic-lighting devices to generate variable cymatics patterns. Through the utilization of wind and rain as vehicles to bridge different sensing units, it creates an immersive audiovisual field that represents the trajectories of the invisible interaction between plants and different elements in the natural environment. This work combines an intelligent machine with botanical perception to extend our understanding of the natural environment and to connect with the land from a non-human perspective.”

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Lights! Dance! Freeze!: Exploring the dance-musical filmic space using embodied search in an interactive installation
Conventionally, spectators enjoy films passively. This paper describes an interactive film installation that invites participants to use their entire body as a query to search and explore a large corpus of musical films in a novel way. Using an RGB camera, ML-based skeleton tracking technology and a unique pose and film indexing system, this installation tracks a participant’s movements and mirrors them in real-time by finding matching poses among hundreds of thousands from well-known musicals. When the participant freezes in a pose, the installation instantly plays back the short film clip that begins with that pose, immersing them in the music and dance from musicals of different eras. This approach explores themes of tangible interfaces and the new possibilities that emerge from employing embodied interaction to traverse the dance pose space, which is traditionally difficult to index and interact with in real time. The pose indexing system and whole-body interaction we propose in this paper open new pathways for cultural participation, as they lend themselves to different datasets and require no technical skills from participants.”

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Streamlined approach to 2nd/3rd graders learning basic programming concepts
There is a growing need to teach schoolchildren programming at an increasingly younger age. The goal of this study is to determine if it is possible to teach schoolchildren basic programming concepts in a streamlined manner. In order to present the new knowledge in a way schoolchildren could understand easily, analogies between basic programming concepts and traffic were used. A simple video game was developed with this in mind and an effort was made to avoid design pitfalls commonly found in edutainment titles. The study involved 112 schoolchildren ages 7 to 9. Test group and control group were given a pre-test, a re-test and a post-test. The re-test and the post-test respectively showed 16% and 7% score difference in favor of the test group. Focusing on questions featuring content analogous to basic programming concepts showed 36% and 20% difference in scores.”

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