Jul 192020
 

Arts & Design Track
Submission deadline is July 31st, 2020 for papers and August 15th, 2020 for design cases.
The Arts & Design track focuses on receiving research papers related to the design, production, expression, and enjoyment of digital games in the form of papers, posters, and design cases.

Computing Track
Submission deadline is July 31st, 2020.
We invite contributions on all aspects of Computing for Games and Digital Entertainment. Contributions can be submited in the format of papers and posters.

Culture Track
Submission deadline is July 31 st, 2020.
The Culture track addresses digital games on their most varied platforms. We also strongly encourage the submission of research that focuses on “analog” games – card games, board games, table RPGs, escape rooms, and live-action – as well as those which we identify as “mixed” (alternative, augmented, locative games, etc.).

Education Track
Submission deadline is July 31st, 2020.
You are invited to submit works for the SBGames 2020 Education track on the following topics: Literacy and literacy with games; Learning based on digital games; Evaluation of educational games; e-Sports and education; Games and distance education (or eLearning); Games and learning; Games and evaluation; Games in education; Gamification in education; Pedagogical principles of digital games; Design and development of digital games for education; Serious games.

Health Track
Submission deadline is July 31st, 2020.
The Health track is plural and consecrated for exchanges about game research and development, aiming to bring together researchers, developers, and those interested in the interface between games and health concerning its various dimensions, such as physiological, psychological, social, philosophical, collective, and ethical. Both digital and analog games are considered within the scope of this track.

Industry Track
Submission deadline is August 14th, 2020.
The Industry track configures an environment responsible for the connection between academia and industry, developing interfaces and discussions on the production and distribution of digital games. The track brings together researchers, developers, entrepreneurs, teachers, and students in a vast space of collaboration and exchange of ideas.

Games and Diversity
Submission deadline is July 31st, 2020.
The Diversity in Games activity is geared towards academic and industry discussions about the relationships between games (digital and analog), the people who play them (their senses and meanings), and the collectives that develop them. The activity emphasizes the population diversity and communities, different markers (gender, race, sexuality, class, disability, geography, etc.), and contexts of vulnerability and exclusion within the games.

GranDGamesBR
Submission deadline is July 31 st, 2020.
Forum on Grand Research Challenges in Games and Entertainment Computing in Brazil.
The establishment of a common view on the theoretical and practical challenges in the field of Games and Entertainment Computing is currently required as a strategy for driving efforts regarding the existing problems faced by the Brazilian researchers and practitioners. With the aim of identifying research opportunities for the next ten years in the field of Games and Entertainment Computing in Brazil, SBGAMES 2020 presents a forum for discussions towards the Grand Research Challenges in Games and Entertainment Computing in Brazil – GranDGamesBR – organized by Prof. Rodrigo Santos (UNIRIO) and Prof. Marcelo da Silva Hounsell (UDESC).

CTDGames
Submission deadline is July 31 st, 2020.
The CTDGames (Concurso de Teses e Dissertações do SBGames) provides an opportunity for researchers who have completed master’s or doctoral degree related to games and digital entertainment. The goals of CTDGames 2020 are to disseminate and award the best MSc dissertations and DSc thesis concluded from January to December 2019 related to games and digital entertainment.

G2 Workshop
Submission deadline is July 31 st, 2020.
The G2 Workshop activity targets students who are taking the undergraduate course in any area (Bachelor, Degree or Technological), and who have developed works related to digital games. The goal is to promote contact between students and renowned experts in the field.

Tutorials
Submission deadline will be available soon.
The purpose of the tutorials is to expand the knowledge in the fields related to Games. Tutorials sessions bring talks from specialists, opening new research topics to the community.

Arts Exhibition
Submission deadline is August 23rd, 2020.
The Arts Exhibition activity opens space for artists to expose their works in several categories, such as Concept Art, In Game Screenshot, BoardGame Art, and Artistic Experimentations and Fan Arts in Games.

+infos(oficial): https://www.sbgames.org/sbgames2020/

Dec 132018
 

– – – CHALLENGES 2019, call for papers – – –

Vai realizar-se nos dias 13, 14 e 15 de maio de 2019 na Universidade do Minho, a Challenges 2019 – XI Conferência Internacional de TIC na Educação, este ano tendo como temática central: “Desafios da Inteligência Artificial na Educação” e contando entre os oradores com Scott Bolland, Mathew Montebello, Benedict Du Boulay e Helder Coelho.

O programa inclui uma parte especialmente dedicada às práticas com TIC no ensino Pré-escolar, Básico e Secundário, contando com a intervenção de Marina Bers e Maria João Horta.

Está aberto o período de submissão de comunicações na modalidade de “full paper” e “short paper” até ao dia 2 de março de 2019.

As propostas podem inserir-se num dos três eixos da conferência:

(i)Tecnologias, aplicações e sistemas emergentes

(ii)Recursos, práticas, currículo e políticas

(iii)Ética, gestão, financiamento, investigação e avaliação.

Informações adicionais no website da Challenges 2019: https://www.nonio.uminho.pt/challenges/

Esperamos por si na Challenges’ 2019!

May 062013
 

parece interessante apostar neste journal
http://www.dsjie.org/ForAuthors/tabid/89/Default.aspx

os temas:

Teaching Briefs

Teaching briefs describe classroom innovations used to teach specific concepts or problems. They provide information on existing approaches to teaching the concept or problem, but focus on describing the innovation in sufficient detail to allow it to be replicated in the reader’s classroom. They also offer evidence of the effectiveness of the innovation and its impact on student learning.

Conceptual/Theoretical Articles

Conceptual/theoretical articles examine contemporary or emerging issues, or propose new approaches in areas including, but not limited to, pedagogy, delivery, and assessment. They are grounded in theory from both the domain of study and supporting areas such as education, learning, and psychology, as well as in the literature specific to the issue being described. Conceptual/theoretical articles present significant new insights into educational practice, make compelling arguments in favor of new methods, and/or stimulate future research.

Empirical Research Articles

Empirical research articles provide empirically based insights based on the application of the decision sciences. They are grounded in the literature, have a sound theoretical foundation, apply appropriate and rigorous methodology, and offer findings that make a new and significant contribution to the literature. Empirical articles provide an objective basis for supporting or challenging the status quo, or for proposing new educational approaches.

Apr 112013
 

CONFENIS 2013
7th International Conference on Research and Practical Issues of Enterprise Information Systems

Important dates
May 25th, 2013 – Submission Deadline (full papers not abstract)
June 15th, 2013 – Author Notification of acceptance
June 30th, 2013 – Author Registration (deadline for early payment)
June 30st, 2013 – Camera Ready copies
September 11 – 13th, 2013 – Conference

 

+infos: http://confenis2013.vse.cz/

Dec 262009
 

I’ve found this publication that accepts articles related with:

“The journal welcomes contributions across a wide range of issues concerned with innovation, including: innovation in product markets, process innovation, patenting, diffusion, innovation and technology policy, international competitiveness, standardization and network externalities, innovation and growth, technology transfer, innovation and market structure, innovation and the environment, and across a broad range of economic activity not just in ‘high technology’ areas. The journal also welcomes papers on research methods and data sources which contribute to the advancement of theoretical and empirical analysis.”

LINK