“Over the last ten years, the way in which education and training is delivered has changed considerably with the advent of new technologies. One such new technology that holds considerable promise for helping to engage learners is Games-Based Learning (GBL). The Conference offers an opportunity for scholars and practitioners interested in the issues related to GBL to share their thinking and research findings. Papers can cover various issues and aspects of GBL in education and training: technology and implementation issues associated with the development of GBL; use of mobile and MMOGs for learning; pedagogical issues associated with GBL; social and ethical issues in GBL; GBL best cases and practices, and other related aspects. We are particularly interested in empirical research that addresses whether GBL enhances learning. This Conference provides a forum for discussion, collaboration and intellectual exchange for all those interested in any of these fields of research or practice.
ECGBL Submission Topics
Possible topics include, but are not limited to:
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Innovative games-based learning technologies, applications, tools and environments
Use of mobile games for learning
Location-based technology for game-based learning
Learning and instructional theory for games-based learning
Role playing
Evaluation of games-based learning
Use of audio
Future of games-based learning
Social and collaborative aspects of games-based learning
Gender, age, cultural and violence issues
Mini Tracks
Educational Non-Digital Games
Games Promoting Critical Thinking, Scientific Communication and Literacy in STEM
Mini Track on Educational Escape Rooms
Important Dates
Abstract submission deadline, 13 March 2024
Notification of abstract acceptance, 27 March 2024
Full paper due for review, 02 May 2024”
+infos(oficial): LINK