Gostava de ter acesso a este livro “How and Why We Make Games The Creative Confusion” por Marta Fijak e Artur Ganszyniec.
Segundo autores do livro:
“The book analyzes why we should put politics in our games and how hyperrealism may be a trap. It also proposes a new framework for thinking about game narrative and a different paradigm for the production altogether. Topics tackled are approached from a multidisciplinary perspective, so be prepared to read both about Peter Paul Rubens and John Carmack. There are also graphs, system rhetorics discussions, and the market reality—stakeholders, return on investments, and the gaming bubble bursting.”
dos capítulos surgem:
Games as a Medium
Why Do People Make Games?
The Myth of the Universal Audience
Traps of Realism
Authorial Voice and Intent in System Design
The Topography of Narrative
Playing with Authorship
Why Games Will Always Be Political
How It Feels to Be One of 500 Voices
Slow Games
Games of the End Times
+infos(oficial): LINK