Aug 272022
 

“ArtsIT takes place from November 21st to 22nd, as a hybrid event at the University of Algarve, Faro, Algarve, Portugal, and in Cyberspace. In this edition the CIAC – Centro de Investigação em Artes e Comunicação, will host the event. The CIAC is a research unit assessed by the Foundation for Science and Technology. It was created in 2008 as a result of the merger of two non-funded research centres: the Centre for Research in Communication Sciences and the Arts (University of Algarve) and the Centre for Research in Theatre and Cinema (Escola Superior de Teatro e Cinema do IPL). Currently, it brings together researchers from the University of Algarve (host institution), the School of Theatre and Cinema (Lisbon Polytechnic), the Instituto Superior da Maia, the Polytechnic Institute of Santarém, the Higher Institute of Advanced Technologies and the Open University. The Arts and Communication Research Centre currently has three active hubs: one at the Lisbon Theatre and Film School (IPL), another at the Polytechnic Institute of Santarém, dedicated to digital literacy and social inclusion and, finally, a third hub at the Open University, associated with the PhD in Media-Digital Art. This R&D Unit has been conducting innovative research in the field of artistic (visual arts, cinema, theatre) and cultural studies, communication and, more recently, literary studies (digital archives, digital critical editions), associating the production of dissemination platforms with the study of ways of communicating scientific knowledge in the designated areas. Therefore, it has maintained an interdisciplinary character since it first opened. Its objectives are to develop applied research and research networks in the arts (in the broadest sense of the word) and communication, and to implement artistic creation laboratories in the areas of theatre, cinema and other arts, namely in the Mediterranean region. Since its foundation, it has promoted and actively collaborated in several partnerships in the artistic and cultural activities of the Algarve, where it is based, through specific collaboration agreements with Municipal Councils, Cultural Associations and with the Algarve Regional Directorate for Culture. It is currently an important stakeholder in the region. The research produced at the CIAC is often disseminated by the surrounding community through the multiple extension activities promoted, as well as discussed in international networks.

The ArtsIT conference is considered a perfect partner to CIAC, as outlined above, as it offers a bringing together an even wider array of cross-/inter-/trans-disciplinary researchers, practitioners, artists, and academia to present and discuss the symbiosis between art (in its widest definition) and information technology applied in a variety of distinct fields. Since 2009 ArtsIT has become acknowledged as a leading scientific forum for the dissemination of cutting-edge research results in the intersection between art, science, culture, performing arts, media, and technology. The role of artistic practice using digital media is also to serve as a tool for analysis and critical reflection on how technologies influence our lives, culture, and society. ArtsIT is therefore not only a place to discuss technological progress but also a place to reflect on the impact of art and technology on sustainability, responsibility, and human dignity. Besides the main track, the event also focuses on the advances seen in two areas that have significantly contributed to the field in the last years, namely, virtualization and artificial intelligence with special sessions (see call for special sessions below).

Topics include the following but are open for additional:
Virtual Museums and Curatorial Practices;
Interactive Art & Interactive Installations;
Augmented Reality & Virtual Reality;
Virtual Worlds;
Metaverse, Avatars, and Presence;
Games & Interactivity;
Gamification;
Exhibition;
Design;
Augmented Performing Arts;
Digital Distribution of Performing Arts;
Audio Art & Sound Design; New Media;
Technologies Information;
Visualization; Generative Design;
Artificial Intelligence & Big Data;
Digital Cultural Heritage;
Digital Artworks Addressing the Sustainable Development Goals or other such contemporary topics;
Theoretical Research in the Fields of Media Technology; Studies that Explore the Role of Media Art in Society;
and more 

+infos(oficial): LINK

Aug 272022
 

Conferencia IEEE International conference on ARTIFICIAL INTELLIGENCE & VIRTUAL REALITY
“Welcome to the 5th IEEE International Conference on Artificial Intelligence & Virtual Reality! IEEE AIVR is a unique event, addressing researchers and industries from all areas of AI as well as Virtual, Augmented, and Mixed Reality. It provides an international forum for the exchange between those fields, to present advances in the state of the art, identify emerging research topics, and together define the future of these exciting research domains. We invite researchers from Virtual Reality (VR) as well as Augmented Reality (AR) and Mixed Reality (MR) to participate and submit their work to the program. Likewise, work on AI that has a relation to any of these fields or potential for the usage in any of them is welcome

AREAS OF INTEREST
We invite researchers from Virtual, as well as Augmented Reality (AR) and Mixed Reality (MR) to participate and submit their work to the program. Likewise, any work on AI that has a relation to any of these fields or potential for the usage in any of them is welcome. Areas of interest for the technical program include but are not limited to:
Systems, including techniques, performance, and implementation
System components, virtual reality platforms
AI platforms for VR/AR, cloud-based platforms
Data generation, manipulation, analysis, and validation
Tracking, physical environment mapping, registration
Vision for VR/AR, deep learning for VR/AR
Standards and theoretical models for AI and/or VR
Content creation and modelling
Generation of immersive environments and virtual worlds
Environments for gaming, simulation, training
Visualization, optimized and realistic rendering
Geometric modelling and design in immersive settings
Animations, crowd-simulation, character modelling
Customization and personalization (e.g., for training)
Cognitive aspects, perception, user behaviour
Semantic and cognitive aspects of virtual reality
Depth perception, multimodal perception
Behaviour and activity generation
Representations of self (avatars), embodiment, presence
Virtual agents, conversational non-player characters (NPCs)
Understanding and modelling human behaviour, emotions
AI technologies for VR/AR
Search, planning, reasoning
Knowledge representation
Natural language processing
Robotics and perception
Multi-agent systems
Statistical learning, deep learning
Interactions / interactive and responsive environments
Multimodal interaction and experiences in VR/AR
Machine learning for multimodal interaction
Human-virtual user/agent interaction
Human to human communication in virtual environments, collaboration and communication
Dialogue modelling and generation, conversational and natural language interfaces, speech interaction for AR/VR
Navigation and spatial orientation in VR
Interaction devices, Brain-Computer Interfaces (BCI)
Applications and use cases
Data and knowledge representation, problem solving
Visualization concepts (including, e.g., spatial visualization, multimodality for visualization) and domains (e.g., scientific visualization)
Arts, leisure, and entertainment
Gaming and game narratives, immersive storytelling and gameplay
Education, training, simulation
Business, prototyping, productivity, design and architecture, evaluation
Telepresence and collaboration, social interactions
Healthcare and therapy
Evaluation metrics and methodologies
Quality of Experience (QoE)
Ethical and societal aspects of AI and VR/AR
Sensory vulnerability
Privacy and data
Social isolation, desensitization
Overestimation of abilities, psychiatric
Unpalatable fantasies, torture/virtual criminality

+infos(oficial): https://aivr.science.uu.nl/index.html