Jun 102020
 

“12th International Conference on Videogame Sciences and Arts

26-28 November 2020

Videojogos 2020 will be the 12th International Conference on Videogame Sciences and Arts.

It is a joint organization between the School of Public Management, Communication and Tourism – Polytechnic Institute of Bragança (EsACT – IPB) and the Portuguese Society of Videogames Sciences (SPCV).

As in previous editions, this conference will gather researchers, professionals in the extended area of videogames, teachers and students in a forum to discuss videogame related topics and their impact on various aspects such as society, health, heritage, economy or education. The goal is to promote the exchange of ideas, share experiences and results in the areas of interest, through presentations, workshops, interactive demos and panels.

Covid-19 statement: While our intent is to run a live social event, with the safety of attendees, speakers, volunteers and staff in mind, Videojogos 2020’s Organizing Committee is closely monitoring official guidance from public health officials and will update any information needed regarding participation in the conference.

We welcome long and short papers, posters, interactive demos and workshops. All presenting new scientific results, innovative technologies, best practices, or improvements to existing techniques and approaches in the multidisciplinary research field of Games Research.

Suggested topics for contributions. Other topics may be included:

  • Accessibility
  • Aesthetics
  • Audio
  • Art Games
  • Critical Games
  • Criticism
  • Design
  • Development
  • Games and Creativity
  • Gaming Culture
  • Gamification
  • Gaming and Performance
  • Game Studies
  • Hybrid Games
  • Game-based Learning
  • Methodology
  • Narrative
  • Non-Digital Games
  • Pervasive Games
  • Serious Games
  • Speculative Games
  • Transmedia
  • Technology
  • VR / MR / AR

Submissions

  • Papers

All Papers (short or full) selected for international publication should be submitted in English. We will select the 40% best research papers, peer-reviewed and ranked on the basis of originality, relevance of the results and presentation quality, to be published with our annual Springer proceedings volume. A second batch of papers, to be selected based on originality and promising value of the work being developed, will be selected for a works-in-progress volume to be published by SPCV. Accepted papers will require that at least one representative registers in the conference to present the work.

Submissions of Full and Short Papers should follow the Springer Communications in Computer and Information Science (CCIS) format (see “Information for Authors of Springer Computer Science Proceedings”). Use the Microsoft Word template for Mac or for PC. Add to your final submission the Consent to Publish.

[Full papers: 12 – 15 pp. | Short papers: 6 – 8+ pp.]

  • Posters

Posters offer the opportunity for presenters to share their work through a quick introduction to the conference audience, followed by one-on-one discussions next to the poster. Each submission should be 1-2 pages A0 in length, in portrait orientation (vertical). Accepted posters will require that at least one representative registers in the conference to present the poster in a designated area.

Posters text should be in English. The poster design and elements (figures and text) should be readable from a distance of 2 meters. Posters will be displayed throughout the conference duration in large windows, for which they should be printed previous to the conference. The submission should be done in PDF format, based on the template provided (poster template). Add to your final submission the Consent to Publish.

[Posters: 1 – 2 pp. A0 (vertical)]

  • Interactive Demos

We welcome the submission of innovative Interactive Demos within the areas of interest covered by the conference. Interactive proposals should be in English. Proposals should provide a clear description of the work (1000–1200 words) and a URL (e.g. WeTransfer, Google Drive, etc…) for access to relevant media assets. Interactive demos will be displayed throughout the conference duration, for which they should be accompanied by technical requirements information. Accepted interactive demos will require that at least one representative registers in the conference to present the work. The submission should be done in PDF format, based on the template provided (interactive template). Add to your final submission the Consent to Publish.

[Interactive: 1000 – 1200 words description]

  • Workshop

Authors may also propose Workshops within the areas of interest covered by the conference. Proposals should be in English and provide a clear description of the work to be conducted (1000-1200 words), technical requirements information and, whenever needed, a URL (e.g. WeTransfer, Google Drive, etc…) for access to relevant media assets. Accepted workshops will require that at least one representative registers in the conference to conduct the activities. The submission should be done in PDF format, based on the template provided (workshop template). Add to your final submission the Consent to Publish.

[Workshop: 1000 – 1200 words description]

Authors and their affiliation, or associate institutions, must be omitted for all categories in initial submissions. Revisions will be double-blind.

Proceedings will be published by Springer in their Communications in Computer and Information Science series as a Post-conference volume.

The Communications in Computer and Information Science is a book proceedings series by Springer and Indexed by SCOPUS, SCImago, and ISI Proceedings.

The remaining selected papers, selected posters, interactive demos and workshops will be published in a Proceedings Book (with ISBN) edited by SPCV.

Important dates:

  • Full and short papers
    • Paper Submission: 31 July
    • Author notification of the review: 30 September 
    • Print-ready version: 9 October
  • Posters
    • Poster Submission: 14 September
    • Poster Communication of Acceptance: 16 October
  • Interactive
    • Interactive Submission: 14 September 
    • Interactive Communication of Acceptance: 16 October
  • Workshops
    • Workshop Submission: 14 September 
    • Workshop Communication of Acceptance: 16 October 
  • VJ2020
    • Conference: 27 to 28 November”

+infos(oficial): http://videojogos2020.ipb.pt/

Jun 102019
 

We welcome research proposals, long and short papers, and demos. All presenting new scientific results, innovative technologies, best practices, or improvements to existing techniques and approaches in the multidisciplinary research field of Games Research.

Suggested research topics for contributions include, but are not limited to:
Tabletop Games
Hybrid Games
Gamification
Technology
Aesthetics
Culture
Development
Learning
Methodology
Design
Criticism
Transmedia
Narrative
Serious Games

Submission deadline (full and short paper): July 31, 2019
Author notification of the review: September 15, 2019
Submission of the print-ready version: October 1, 2019
VJ2019 conference: November 27-29, 2019

+infos(oficial): http://videojogos2019.web.ua.pt/

Jul 202017
 

CHAMADA DE TRABALHOS
A conferência procura trabalhos originais, que se possam destacar como publicações de relevo na comunidade científica, De igual modo, espera-se uma participação conjunta da academia e indústria através da submissão de trabalhos de diferentes formatos (Full Paper, Short Paper, Poster, Demo, Apresentação).
Tópicos principais, mas não limitados a:

Arte, Estética e Design de Jogos Digitais
– Videojogos e transmedia (Cinema, Banda Desenhada, Artes Visuais, Música, Literatura, Publicidade)
– Narrativa, História e Personagens
– Concepção visual de espaços e personagens
– Animação e Efeitos Visuais
– Representação digital do Movimento
– Videojogos e Som
– Interface Design

Estudos de Jogos
– Ludologia
– Emoção e afetividade nos videojogos
– Estudos Sociais, Culturais e de Comunidades
– Modelos de Negócio e Exploração de Videojogos
– Género, Sexualidade e Videojogos
– Religião nos videojogos
– Videojogo como género emergente de Ficção Científica
– Ética e Videojogos
– Jogos de cartas e tabuleiro

Desenvolvimento de Jogos
– Jogos evolutivos: Geração procedural de conteúdos
– Programação e Videojogos
– Computação em Videojogos
– Prototipagem e Desenvolvimento de Videojogos
– Matemática, Física e AI
– Desenvolvimento para dispositivos móveis

Game-based Learning – Aprendizagem Baseada em Jogos​
Videojogos e Educação
– Gamilficação
Experiências com videojogos (comerciais ou sérios) no Ensino formal e Informal
A criação de videojogos pela Audiência/Aprendentes
– Jogos e Educação: uma perspectiva histórica​
– Videojogos e literacia(s)

Imersão e Presença em Videojogos
– Realidade Virtual, Aumentada
– Media imersivo e simulação
– Sensações hápticas: Experiência de Jogo e Entretenimento
– Interface tangível: Dispositivos para interacção de jogos
– Interface, Interacção, Ergonomia e Usabilidade

Datas importantes:
Submissão de artigos: 22 de Setembro
Decisão da aceitação: 15 de Outubro
Submissão de artigos revistos: 30 de Outubro
Conferência: 23 e 24 de Novembro

+infos(oficial): http://vj2017.ulusofona.pt/