Jun 122016
 

San Carlos, Alajuela, Costa Rica, October 3 – 7, 2016
http://www.laclo.org/laclo2016

Latin American countries have an urgent need to share, to unite efforts and to grow up together in many areas, but especially in those areas that could lead us to improve the educational level of our people. Learning technologies may be considered by many the cornerstones for a whole new educational era that is under development, and Latin American countries must maintain an active forum for discussion of the existing technological alternatives that can be applied to our regional contexts. LACLO intends to be such a forum, where researchers, developers and educational practitioners are able to share their experiences and technological advances in the field of learning technologies, and to integrate these various technological developments into their teaching and learning contexts.

 

Apr 292016
 

ELEVENTH LATIN AMERICAN CONFERENCE ON LEARNING OBJECTS AND TECHNOLOGIES (LACLO2016)

San Carlos, Alajuela, Costa Rica, October 3 – 7, 2016
http://www.laclo.org/laclo2016

Educational research and technologies
• Experiences of educational use of technologies.
• Virtual communities of learning and practice.
• Impact of educational technologies.
• Problematic in integrating technology in education fields.
Educational needs and technological solutions
• Educational problems and development of relevant technologies.
• Pedagogical theories, educational models and development of technologies.
• New students and teachers: roles, relationships and technologies.
• Collaborative learning technologies.
• Designs teaching and learning with technology support.
• Designs environments for people with Special Needs Education NEED.
Learning objects and open educational resources
• Strategies for the generation of educational content.
• Use of technology in the design of educational content.
• Management, use and evaluation of educational content.
Learning Object Repositories
• Federation, integrated search and recommendation systems.
• Integration with virtual learning environments.
TEC Digital
• Integration with authoring tools.
• Strategies for quality assessment of resources within repositories.
Massive Open Online Courses (MOOCs)
• Theoretical analysis.
• Analysis of participation data.
• Development models.
Mobile Learning, T­Learning and Ubiquitous Learning
• Use of mobile devices in the classroom.
• Voting systems (such as clickers) and others.
• Mobile phones (in. Using SMS) in distance education.
• Mobile devices in museums, galleries, etc.
• Mobile devices and learning daily (language, dictionaries, etc.).
• Educational Television (tlearning).
• Learning objects for television.
• Effective use of media for education.
Learning analytics
• Academic Analytics (attrition, motivation, etc.).
• Analytical class (monitoring students’ actions).
• Analytical online (LMS, Web tools, etc.).
• Multimodal Analytics.
Classroom Reversed (Flipped Classroom)
• Theoretical analysis.
• Impact analysis.
• Development models.
Games and Virtual and Augmented Reality
• Educational games.
• Virtual, augmented and mixed reality diminished Education.
• Educational applications and impact of multiuser 3D virtual environments.
• Serious games
TEC Digital
• Recommender systems.
• Automatic creation (semi) courses or lessons.
• Cognitive and intelligent tutors.
• Technological support for self-managed learning.
Adaptability and Accessibility
• Create content in multiple languages or languages.
• Adaptation of content to the educational level.
• Modeling of the student and educational adaptation.
• Technologies for educational inclusion.
• Technologies for providing education of special needs.

Scientific Articles (Full and short papers)
• Deadline for full and short papers 1 May, 2016
• Author Notification 1 July, 2016
• Camera-ready version 1 September, 2016
• Early Registration (Author Registration ) 1 August , 2016