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Category Archives: investigação
GAME-ON®’2020
GAME-ON®’2020 The 21st annual Simulation and AI in Games Conference Department of Communication and Art University of Aveiro (https://www.ua.pt/) Aveiro, Portugal September 23-25, 2020 CONFERENCE AIM The aim of the 21st annual European GAME-ON® Conference (GAME-ON®’2020) on Simulation and AI … Continue reading
connected learning que emerge com os videojogos…
O que é connected learning? Uma aprendizagem que é construída tendo por base as oportunidades quando ocorrem: interesses comuns, oportunidades e entre os diferentes relacionamentos. os autores indicam que: “This report presents a vision for understanding and revitalizing the ways … Continue reading
Conferências de videojogos (pelo mundo)
Uma lista das conferências acerca de videojogos.. DiGRA (the Digital Games Research Association) +infos(https://digra2020.org/) Foundations of Digital Games (FDG) +infos(http://fdg2020.org/) The Irish Conference on Game-Based Learning (iGBL) +infos(http://www.igbl-conference.com/) PUDCAD Universal Design Education Practice Conference +infos(http://pudcad2020conf.itu.edu.tr/) Replaying Japan +infos(https://replaying.jp/)
Posted in events/conferences, investigação
Tagged conferência videojogos, videogames conference
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Chamada para: “Special issue of Simulation & Gaming on Facilitation”
Call for Articles: Special issue of Simulation & Gaming on Facilitation Background Simulations and games come in many forms –e.g. roleplay and face to face activities, boardgames, computer-based simulations, military exercises and technical (e.g. flight) simulators. Facilitation skills are acknowledged … Continue reading
Posted in articles, investigação, videojogos
Tagged call for articles, Gaming on Facilitation
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Full Paper Proceedings DiGRA 2019
A ler: Strategies for Endogenous Design of Educational Games de Athavale Sandeep Dalvi Girish Epistemological Issues in Understanding Games Design, Play-Experience, and Reportage de Howell Peter Stevens Brett How to Reference a Digital Game de Gualeni Stefano Fassone Riccardo Linderoth … Continue reading
Multidisciplinary Perspectives on Narrative Aesthetics in Video Games
Call for Chapters: Multidisciplinary Perspectives on Narrative Aesthetics in Video Games Proposals Submission Deadline: September 18, 2019 Full Chapters Due: January 16, 2020 Submission Date: May 10, 2020 Introduction Each period creates its particular aesthetics. Developments in the scientific and technological fields affect … Continue reading
Estudo interessante de ser lido…
“Teens, Social Media & Technology 2018” por Monica anderson e Jingjing jiang “YouTube, Instagram and Snapchat are the most popular online platforms among teens. Fully 95% of teens have access to a smartphone, and 45% say they are online ‘almost … Continue reading
Games in Schools 2019 MOOC
“Do you want to find out how games can enhance traditional teaching and learning and would like to include games elements in your classroom? This MOOC for teachers will examine the opportunities but also challenges offered by integrating games into … Continue reading
5.º Encontro sobre Jogos e Mobile Learning, EJML 2020
Temas: #Desenvolvimento de jogos educativos As teorias de aprendizagem e os jogos educativos Storytelling Inteligência Artificial e Machine Learning Ambientes Imersivos Realidade Virtual Realidade Aumentada #Jogos Serious games Game-based learning Gamification Social learning games #Mobile learning Apps para aprender Apps … Continue reading
Posted in events/conferences, investigação, videojogos
Tagged artigo videojogos, EJML 2020, EJML2020, videojogos
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