Category Archives: videojogos

Press Start

“Press Start is a peer reviewed game studies journal that is run by graduate students and exclusively publishes student work” que fixe 🙂 +infos(oficial): https://press-start.gla.ac.uk/  

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Foundations of Digital Games (FDG)

THEME Inspired by the rich history of Malta which spans over 7 millennia, the theme for FDG 2020 is “Games and their Heritage”. While this theme seems especially suited for academics interested in archeology and games, its topics are not … Continue reading

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1ST WORKSHOP ON DIGITAL GAMES FOR DIGITAL LITERACY AND COMPUTATIONAL THINKING CTDG2020

“Digital Literacy and Computational Thinking Education enhanced through digital games has gathered substantial academic interest in recent years. Digital Literacy does not only involve functional and operational skills, and the ability to use digital media, but encompasses skills such as … Continue reading

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10th Irish Conference on Game-Based Learning

This is just to remind you that the forthcoming Irish Conference on Game-Based Learning (iGBL2020), will be hosted in Cork on 25th and 26th June 2020. The abstract submission deadline is the 22nd of February. This conference provides a forum … Continue reading

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G|A|M|E: The Italian Journal of Game Studies

G|A|M|E: The Italian Journal of Game Studies Special Issue: “The Taboos of Game Studies” Editors: Kristine Jørgensen (University of Bergen) and Riccardo Fassone (University of Torino) The next issue of the Italian journal of game studies G|A|M|E (http://gamejournal.it/) welcomes contributions … Continue reading

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GAME-ON®’2020

GAME-ON®’2020 The 21st annual Simulation and AI in Games Conference Department of Communication and Art University of Aveiro (https://www.ua.pt/) Aveiro, Portugal September 23-25, 2020 CONFERENCE AIM The aim of the 21st annual European GAME-ON® Conference (GAME-ON®’2020) on Simulation and AI … Continue reading

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connected learning que emerge com os videojogos…

O que é connected learning? Uma aprendizagem que é construída tendo por base as oportunidades quando ocorrem: interesses comuns, oportunidades e entre os diferentes relacionamentos. os autores indicam que: “This report presents a vision for understanding and revitalizing the ways … Continue reading

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Chamada para: “Special issue of Simulation & Gaming on Facilitation”

Call for Articles: Special issue of Simulation & Gaming on Facilitation Background Simulations and games come in many forms –e.g. roleplay and face to face activities, boardgames, computer-based simulations, military exercises and technical (e.g. flight) simulators. Facilitation skills are acknowledged … Continue reading

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Full Paper Proceedings DiGRA 2019

A ler: Strategies for Endogenous Design of Educational Games de Athavale Sandeep Dalvi Girish Epistemological Issues in Understanding Games Design, Play-Experience, and Reportage de Howell Peter Stevens Brett How to Reference a Digital Game de Gualeni Stefano Fassone Riccardo Linderoth … Continue reading

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Multidisciplinary Perspectives on Narrative Aesthetics in Video Games

Call for Chapters: Multidisciplinary Perspectives on Narrative Aesthetics in Video Games Proposals Submission Deadline: September 18, 2019 Full Chapters Due: January 16, 2020 Submission Date: May 10, 2020 Introduction Each period creates its particular aesthetics. Developments in the scientific and technological fields affect … Continue reading

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