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Category Archives: events/conferences
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European Journal of Information Systems https://www.scopus.com/sourceid/15074 Journal of Information Technology https://www.scopus.com/sourceid/12815 Computers & Education https://www.sciencedirect.com/journal/computers-and-education Review of Research in Education https://www.scopus.com/sourceid/16514 Studies in Higher Education https://www.scopus.com/sourceid/20853 https://www.tandfonline.com/toc/cshe20/current procurar outros locais no scopus: https://blog.scopus.com/posts/titles-indexed-in-scopus-check-before-you-publish https://www.scopus.com/sources.uri
Meaningful Play 2021 Conference
Meaningful Play 2021 Conference Overview Whether designed to entertain or to achieve more “serious” purposes, games, virtual reality, augmented reality, and mixed reality have the potential to impact players’ beliefs, knowledge, attitudes, emotions, cognitive abilities, physical and mental health, and … Continue reading
Posted in events/conferences, investigação, videojogos
Tagged conferencia, conferência videojogos, Meaningful Play
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WorldCist’21 – 9th World Conference on Information Systems and Technologies
The WorldCist’21 – 9th World Conference on Information Systems and Technologies, to be held in Terceira Island, Azores, Portugal, 30-31 March to 1-2 April 2021, is a global forum for researchers and practitioners to present and discuss the most recent … Continue reading
Call For Papers for the 2020 Brazilian Symposium on Computer Games and Digital Entertainment (SBGames)
Arts & Design Track Submission deadline is July 31st, 2020 for papers and August 15th, 2020 for design cases. The Arts & Design track focuses on receiving research papers related to the design, production, expression, and enjoyment of digital games … Continue reading
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Tagged CALL FOR PAPERS, SBGames
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12th International Conference on Videogame Sciences and Arts (Videojogos 2020)
“12th International Conference on Videogame Sciences and Arts 26-28 November 2020 Videojogos 2020 will be the 12th International Conference on Videogame Sciences and Arts. It is a joint organization between the School of Public Management, Communication and Tourism – Polytechnic Institute … Continue reading
VPCT2020 (A voz dos professores de C&T Encontro Internacional)
“Serão bem vindos contributos para a qualidade do Ensino de Ciências Matemáticas, Ciências da Natureza, Ciências Biológicas, Ciências ambientais, Ciências Físicas e Químicas, Engenharia, Informática e Tecnologia – Do Pré-Escolar ao Superior.” +infos(oficial): https://vpct.utad.pt/
Foundations of Digital Games (FDG)
THEME Inspired by the rich history of Malta which spans over 7 millennia, the theme for FDG 2020 is “Games and their Heritage”. While this theme seems especially suited for academics interested in archeology and games, its topics are not … Continue reading
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Tagged Conference, conferência videojogos, FDG, videogames conference
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1ST WORKSHOP ON DIGITAL GAMES FOR DIGITAL LITERACY AND COMPUTATIONAL THINKING CTDG2020
“Digital Literacy and Computational Thinking Education enhanced through digital games has gathered substantial academic interest in recent years. Digital Literacy does not only involve functional and operational skills, and the ability to use digital media, but encompasses skills such as … Continue reading
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Tagged CTDG2020, FDG2020 Conference
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Call for Papers IJFMA Vol 5 No 1 (2020), Videogames and culture: Design, Performance, Art and Education
Call for Papers IJFMA Vol 5 No 1 (2020), Videogames and culture: Design, Performance, Art and Education The next chapter of IJFMA is dedicated for the contemporary culture of videogames, encouraging authors to present original studies oriented to this immersive … Continue reading
International Council of Educational Media (ICEM), em Santarém
“The annual Conference of International Council of Educational Media (ICEM) is a meeting place for researchers and practitioners in the field of educational media and technology enhanced learning. ICEM is one of the oldest associations in the … Continue reading